最新消息: USBMI致力于为网友们分享Windows、安卓、IOS等主流手机系统相关的资讯以及评测、同时提供相关教程、应用、软件下载等服务。

2018年可锐考研英语阅读真题范文

IT圈 admin 55浏览 0评论

2024年3月22日发(作者:吾文林)

可锐教育官网

2018年可锐考研英语阅读真题范文(七)

Don’t shoot the messenger

They poison the mind and corrupt the morals of the young, who waste their time sitting on sofas

immersed in dangerous fantasy worlds. That, at least, was the charge levelled against novels

during the 18th century by critics worried about the impact of a new medium on young people.

Today the idea that novels can harm people sounds daft. And that is surely how history will judge

modern criticism of video games, which are accused of turning young people into violent

criminals. This week European justice ministers met to discuss how best to restrict the sale of

violent games to children. Some countries, such as Germany, believe the answer is to ban some

games altogether. That is going too far. Criticism of games is merely the latest example of

a tendency to demonise new and unfamiliar forms of entertainment. In 1816 waltzing was

condemned as a fatal contagion that encouraged promiscuity; in 1910 films were denounced as

an evil pure and simple, destructive of social interchange in the 1950s rock ’n’ roll music was

said to turn young people into devil worshippers and comic books were accused of turning

children into drug addicts and criminals. In each case the pattern is the same: young people

adopt a new form of entertainment, older people are spooked by its unfamiliarity and condemn

it, but eventually the young grow up and the new medium becomes accepted-at which point

another example appears and the cycle begins again. The opposition to video games is

founded on the mistaken belief that most gamers are children. In fact, twothirds of gamers are

over 18 and the average gamer is around 30. But the assumption that gamers are mostly children

leads to a double standard. Violent films are permitted and the notion that some films are

unsuitable for children is generally understood. Yet different rules are applied to games.

Aren’t games different because they are interactive? It is true that video games can make people

feel excited or aggressive, but so do many sports. There is no evidence that videogaming causes

longterm aggression. Games ought to be agerated, just as films are, and retailers should

not sell adultrated games to children any more than they should sell them adultrated films.

Ratings schemes are already in place, and in some countries restrictions on the sale of adultrated

games to minors have the force of law. Oddly enough, Hillary Clinton, one of the

politicians who has led the criticism of the gaming industry in America, has recently come round

to this view. Last month she emphasised the need for parents to pay more attention to game

ratings and called on the industry, retailers and parents to work together. But this week some

European politicians seemed to be moving in the other direction: the Netherlands may follow

Germany, for example, in banning some games outright. Not all adults wish to play violent games,

just as not all of them enjoy violent movies. But they should be free to do so if they wish.

二.

Doughnut adjust your set

HAVE you ever seen anything on television that made you shout or shake your fist in anger

at the screen? Televisions are, of course, unable to respond to such reactions. But that could be

可锐教育官网

about to change. Controlling your television and other home entertainment devices using voice

commands or gestures is starting to become possible thanks to a new generation of controllers.

Consider, for example, the controller that went on sale last month with Nintendo’s Wii

games console. In place of the usual combination of buttons and joysticks, the Wii has a

motionsensitive controller. The console can determine how the controller is moving in space and

what it is pointing at, and uses that information to control what is happening on screen.

Depending on the game, the controller becomes a warrior’s sword or a golf club.

For some games, the controller connects up via a cable to a second, smaller handset called

the Nunchuk after the weapon favoured by Bruce Lee in his martial arts movies . It is then

possible to use one controller for movement, and the other to fire weapons or use items. The

number of buttons on both controllers has been reduced to a minimum, as Nintendo hopes to

draw in new customers who find existing games consoles too complicated. But whether the Wii

will introduce a generation of grandmothers to the joys of karate games remains to be seen.

This living room overload is likely to get worse as telecoms operators launch a new

generation of television over broadband services, using a technology called IPTV. This will make

possible thousands of channels, downloadable programs and films, plus messaging, internet

access and games. It will also involve the biggest and most complicated controllers ever seen. The

experience isn’t as good as it could be, says Michael Cai of Parks Associates, a consultancy. So

some companies believe a new approach is needed.

Other companies have looked at using speech based controllers in the living room. One firm,

Promptu, developed a voice control system for American cable operators and tested it in

conjunction with Motorola, which makes set top boxes. But it has now decided to reposition the

technology as a voice based navigation system for mobile phones. A simpler approach is taken by

the In Voca voice activated remote control. It is a universal remote control that can recognise 50

separate commands spoken by up to four separate users, from lower volume to Cartoon

Network .

A recent entry to the field is Apple Computer, a firm renowned for designing elegant, easy to

use products. In 2007 it will launch a new device, called the iTV, that acts as a bridge between a

television and a computer. It has a deliberately simple remote control that, like Apple’s iconic

iPod music player, involves just one button and one wheel. Steve Jobs, the company’s boss,

boasts that it is very Apple . Might his company be the one to solve the remote control

confusion?

三.

Behind the bleeding edge

2024年3月22日发(作者:吾文林)

可锐教育官网

2018年可锐考研英语阅读真题范文(七)

Don’t shoot the messenger

They poison the mind and corrupt the morals of the young, who waste their time sitting on sofas

immersed in dangerous fantasy worlds. That, at least, was the charge levelled against novels

during the 18th century by critics worried about the impact of a new medium on young people.

Today the idea that novels can harm people sounds daft. And that is surely how history will judge

modern criticism of video games, which are accused of turning young people into violent

criminals. This week European justice ministers met to discuss how best to restrict the sale of

violent games to children. Some countries, such as Germany, believe the answer is to ban some

games altogether. That is going too far. Criticism of games is merely the latest example of

a tendency to demonise new and unfamiliar forms of entertainment. In 1816 waltzing was

condemned as a fatal contagion that encouraged promiscuity; in 1910 films were denounced as

an evil pure and simple, destructive of social interchange in the 1950s rock ’n’ roll music was

said to turn young people into devil worshippers and comic books were accused of turning

children into drug addicts and criminals. In each case the pattern is the same: young people

adopt a new form of entertainment, older people are spooked by its unfamiliarity and condemn

it, but eventually the young grow up and the new medium becomes accepted-at which point

another example appears and the cycle begins again. The opposition to video games is

founded on the mistaken belief that most gamers are children. In fact, twothirds of gamers are

over 18 and the average gamer is around 30. But the assumption that gamers are mostly children

leads to a double standard. Violent films are permitted and the notion that some films are

unsuitable for children is generally understood. Yet different rules are applied to games.

Aren’t games different because they are interactive? It is true that video games can make people

feel excited or aggressive, but so do many sports. There is no evidence that videogaming causes

longterm aggression. Games ought to be agerated, just as films are, and retailers should

not sell adultrated games to children any more than they should sell them adultrated films.

Ratings schemes are already in place, and in some countries restrictions on the sale of adultrated

games to minors have the force of law. Oddly enough, Hillary Clinton, one of the

politicians who has led the criticism of the gaming industry in America, has recently come round

to this view. Last month she emphasised the need for parents to pay more attention to game

ratings and called on the industry, retailers and parents to work together. But this week some

European politicians seemed to be moving in the other direction: the Netherlands may follow

Germany, for example, in banning some games outright. Not all adults wish to play violent games,

just as not all of them enjoy violent movies. But they should be free to do so if they wish.

二.

Doughnut adjust your set

HAVE you ever seen anything on television that made you shout or shake your fist in anger

at the screen? Televisions are, of course, unable to respond to such reactions. But that could be

可锐教育官网

about to change. Controlling your television and other home entertainment devices using voice

commands or gestures is starting to become possible thanks to a new generation of controllers.

Consider, for example, the controller that went on sale last month with Nintendo’s Wii

games console. In place of the usual combination of buttons and joysticks, the Wii has a

motionsensitive controller. The console can determine how the controller is moving in space and

what it is pointing at, and uses that information to control what is happening on screen.

Depending on the game, the controller becomes a warrior’s sword or a golf club.

For some games, the controller connects up via a cable to a second, smaller handset called

the Nunchuk after the weapon favoured by Bruce Lee in his martial arts movies . It is then

possible to use one controller for movement, and the other to fire weapons or use items. The

number of buttons on both controllers has been reduced to a minimum, as Nintendo hopes to

draw in new customers who find existing games consoles too complicated. But whether the Wii

will introduce a generation of grandmothers to the joys of karate games remains to be seen.

This living room overload is likely to get worse as telecoms operators launch a new

generation of television over broadband services, using a technology called IPTV. This will make

possible thousands of channels, downloadable programs and films, plus messaging, internet

access and games. It will also involve the biggest and most complicated controllers ever seen. The

experience isn’t as good as it could be, says Michael Cai of Parks Associates, a consultancy. So

some companies believe a new approach is needed.

Other companies have looked at using speech based controllers in the living room. One firm,

Promptu, developed a voice control system for American cable operators and tested it in

conjunction with Motorola, which makes set top boxes. But it has now decided to reposition the

technology as a voice based navigation system for mobile phones. A simpler approach is taken by

the In Voca voice activated remote control. It is a universal remote control that can recognise 50

separate commands spoken by up to four separate users, from lower volume to Cartoon

Network .

A recent entry to the field is Apple Computer, a firm renowned for designing elegant, easy to

use products. In 2007 it will launch a new device, called the iTV, that acts as a bridge between a

television and a computer. It has a deliberately simple remote control that, like Apple’s iconic

iPod music player, involves just one button and one wheel. Steve Jobs, the company’s boss,

boasts that it is very Apple . Might his company be the one to solve the remote control

confusion?

三.

Behind the bleeding edge

发布评论

评论列表 (0)

  1. 暂无评论