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3dmax灯光教程(3DMAXlightingtutorial)

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2024年4月1日发(作者:沃诗柳)

3dmax灯光教程(3DMAX lighting tutorial)

Optical network light

SkyLight (sky light)

SkyLight is used to simulate daylight effects. The user can set

the color of the sky or specify the map for itself

On: used to turn on or off the sky lights. Select the check box

and use the sky light in the shadow and rendering calculations

Bright scene.

Multiplier (multiplier): magnify or reduce the intensity of

light by specifying a positive or negative value.

Sky Color (sky color) option group

Use Scene Environment (using the scene environment): this

option will use the Environment and Effect pair

Setting the settings in the dialog box to set the color of the

lights. This setting is valid only if the ray tracing is in

active state.

Sky Color: to select this option, you can click the color swatch

box to display the Color Selector dialog box and select from

it

The color of the sky light.

Map: maps can be used to affect the color of sky lights. The

check box controls whether to activate the map; the spinner on

the right is used to set it

If you use the percentage of the map (if the value is less than

100%, the color of the map will blend with the sky color); the

None button is used to specify one

Texture map. The map is valid only if the ray tracing is in

active state.

Render (render) option group

Note: this option group is valid only when the Default scan line

renderer is currently used and the ray tracing is not activated.

Cast Shadows (projection shadow): when selected, sky lights

project shadows. Default to turn off.

Note: this option is not valid when using radiosity or ray

tracing. When rendering with Activeshade rendering level,

The sky lights don't cast shadows.

Rays per Sample (the number of rays per sample): set the number

of lights used to calculate the sky lights illuminated to the

given point in the scene

The default value is 20. When making animation, you need to

increase this value (about 30) to eliminate flickering

phenomenon.

2024年4月1日发(作者:沃诗柳)

3dmax灯光教程(3DMAX lighting tutorial)

Optical network light

SkyLight (sky light)

SkyLight is used to simulate daylight effects. The user can set

the color of the sky or specify the map for itself

On: used to turn on or off the sky lights. Select the check box

and use the sky light in the shadow and rendering calculations

Bright scene.

Multiplier (multiplier): magnify or reduce the intensity of

light by specifying a positive or negative value.

Sky Color (sky color) option group

Use Scene Environment (using the scene environment): this

option will use the Environment and Effect pair

Setting the settings in the dialog box to set the color of the

lights. This setting is valid only if the ray tracing is in

active state.

Sky Color: to select this option, you can click the color swatch

box to display the Color Selector dialog box and select from

it

The color of the sky light.

Map: maps can be used to affect the color of sky lights. The

check box controls whether to activate the map; the spinner on

the right is used to set it

If you use the percentage of the map (if the value is less than

100%, the color of the map will blend with the sky color); the

None button is used to specify one

Texture map. The map is valid only if the ray tracing is in

active state.

Render (render) option group

Note: this option group is valid only when the Default scan line

renderer is currently used and the ray tracing is not activated.

Cast Shadows (projection shadow): when selected, sky lights

project shadows. Default to turn off.

Note: this option is not valid when using radiosity or ray

tracing. When rendering with Activeshade rendering level,

The sky lights don't cast shadows.

Rays per Sample (the number of rays per sample): set the number

of lights used to calculate the sky lights illuminated to the

given point in the scene

The default value is 20. When making animation, you need to

increase this value (about 30) to eliminate flickering

phenomenon.

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