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北通神手柄模拟设置鹰360

IT圈 admin 54浏览 0评论

2024年10月2日发(作者:瞿昂然)

[Options]

UseInitBeep=1 #use 0 to 1; default 1; beep on init

Log=0 #use 0 to 1; creates a log file in folder 'x360ce logs'

[PAD1]

Index=0 #controller index in system game controllers list; 0 is first; -1 to

ignore this pad

Left Analog X=1 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to

disable

Left Analog Y=-2 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to

disable

Right Analog X=6 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to

disable

Right Analog Y=-3 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to

disable

Left Analog X Linear=0 #-100 to +100 raise this number to increase sensitivity near center

Left Analog Y Linear=0 #-100 to +100 raise this number to increase sensitivity near center

Right Analog X Linear=0 #-100 to +100 raise this number to increase sensitivity near center

Right Analog Y Linear=0 #-100 to +100 raise this number to increase sensitivity near center

Left Analog X+ Button=0 #button id; 0 to disable

Left Analog X- Button=0 #button id; 0 to disable

Left Analog Y+ Button=0 #button id; 0 to disable

Left Analog Y- Button=0 #button id; 0 to disable

Right Analog X+ Button=0 #button id; 0 to disable

Right Analog X- Button=0 #button id; 0 to disable

Right Analog Y+ Button=0 #button id; 0 to disable

Right Analog Y- Button=0 #button id; 0 to disable

D-pad POV=1 #POV index; 0 to disable

D-pad Up=0 #button id; 0 to disable

D-pad Down=0 #button id; 0 to disable

D-pad Left=0 #button id; 0 to disable

D-pad Right=0 #button id; 0 to disable

A=3 #button id; 0 to disable

B=2 #button id; 0 to disable

X=4 #button id; 0 to disable

Y=1 #button id; 0 to disable

Left Shoulder=5 #button id; 0 to disable

Right Shoulder=6 #button id; 0 to disable

Back=9 #button id; 0 to disable

Start=10 #button id; 0 to disable

Left Thumb=11 #button id; 0 to disable

Right Thumb=12 #button id; 0 to disable

TriggerDeadzone=0 #use 0 to 255; default 0; add deadzone to trigger

Left Trigger=7 #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half

1 / 6

range axis; 'h' for half slider; use '-' to invert ie. x-2;

Right Trigger=8 #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half

range axis; 'h' for half slider; use '-' to invert ie. x-2;

UseForceFeedback=1 #use 0 to 1; default 0

SwapMotor=0 #use 0 to 1; default 0

ForcePercent=100 #use 0 to 100; default 100

ControllerType=1 #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4;

DANCE_PAD 5; GUITAR 6; DRUM_KIT 8; //WILDS

AxisToDPad=0 #Use Axis to control DPad (0 disabled, 1 enabled)

//WILDS

AxisToDPadDeadZone=256 #Dead zone for Axis

//WILDS

AxisToDPadOffset=0 #

//WILDS

POVXReverse=0 #Reverse POV Up/Down

POVYReverse=0 #Reverse POV Left/Right

[PAD2]

Index=-1 #controller index in system game controllers list; 0 is first; -1 to

ignore this pad

Left Analog X=1 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to

disable

Left Analog Y=-2 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to

disable

Right Analog X=3 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to

disable

Right Analog Y=-6 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to

disable

Left Analog X Linear=0 #-100 to +100 raise this number to increase sensitivity near center

Left Analog Y Linear=0 #-100 to +100 raise this number to increase sensitivity near center

Right Analog X Linear=0 #-100 to +100 raise this number to increase sensitivity near center

Right Analog Y Linear=0 #-100 to +100 raise this number to increase sensitivity near center

Left Analog X+ Button=0 #button id; 0 to disable

Left Analog X- Button=0 #button id; 0 to disable

Left Analog Y+ Button=0 #button id; 0 to disable

Left Analog Y- Button=0 #button id; 0 to disable

Right Analog X+ Button=0 #button id; 0 to disable

Right Analog X- Button=0 #button id; 0 to disable

Right Analog Y+ Button=0 #button id; 0 to disable

Right Analog Y- Button=0 #button id; 0 to disable

D-pad POV=1 #POV index; 0 to disable

D-pad Up=0 #button id; 0 to disable

D-pad Down=0 #button id; 0 to disable

D-pad Left=0 #button id; 0 to disable

2 / 6

D-pad Right=0 #button id; 0 to disable

A=2 #button id; 0 to disable

B=3 #button id; 0 to disable

X=1 #button id; 0 to disable

Y=4 #button id; 0 to disable

Left Shoulder=5 #button id; 0 to disable

Right Shoulder=6 #button id; 0 to disable

Back=9 #button id; 0 to disable

Start=10 #button id; 0 to disable

Left Thumb=11 #button id; 0 to disable

Right Thumb=12 #button id; 0 to disable

TriggerDeadzone=0 #use 0 to 255; default 0; add deadzone to trigger

Left Trigger=a-4 #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half

range axis; 'h' for half slider; use '-' to invert ie. x-2;

Right Trigger=a-5 #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half

range axis; 'h' for half slider; use '-' to invert ie. x-2;

UseForceFeedback=1 #use 0 to 1; default 0

SwapMotor=0 #use 0 to 1; default 0

ForcePercent=100 #use 0 to 100; default 100

ControllerType=1 #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4;

DANCE_PAD 5; GUITAR 6; DRUM_KIT 8; //WILDS

AxisToDPad=0 #Use Axis to control DPad (0 disabled, 1 enabled)

//WILDS

AxisToDPadDeadZone=256 #Dead zone for Axis

//WILDS

AxisToDPadOffset=0 #

//WILDS

POVXReverse=0 #Reverse POV Up/Down

POVYReverse=0 #Reverse POV Left/Right

[PAD3]

Index=-1 #controller index in system game controllers list; 0 is first; -1 to

ignore this pad

Left Analog X=1 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to

disable

Left Analog Y=-2 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to

disable

Right Analog X=3 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to

disable

Right Analog Y=-6 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to

disable

Left Analog X Linear=0 #-100 to +100 raise this number to increase sensitivity near center

Left Analog Y Linear=0 #-100 to +100 raise this number to increase sensitivity near center

Right Analog X Linear=0 #-100 to +100 raise this number to increase sensitivity near center

3 / 6

Right Analog Y Linear=0 #-100 to +100 raise this number to increase sensitivity near center

Left Analog X+ Button=0 #button id; 0 to disable

Left Analog X- Button=0 #button id; 0 to disable

Left Analog Y+ Button=0 #button id; 0 to disable

Left Analog Y- Button=0 #button id; 0 to disable

Right Analog X+ Button=0 #button id; 0 to disable

Right Analog X- Button=0 #button id; 0 to disable

Right Analog Y+ Button=0 #button id; 0 to disable

Right Analog Y- Button=0 #button id; 0 to disable

D-pad POV=1 #POV index; 0 to disable

D-pad Up=0 #button id; 0 to disable

D-pad Down=0 #button id; 0 to disable

D-pad Left=0 #button id; 0 to disable

D-pad Right=0 #button id; 0 to disable

A=2 #button id; 0 to disable

B=3 #button id; 0 to disable

X=1 #button id; 0 to disable

Y=4 #button id; 0 to disable

Left Shoulder=5 #button id; 0 to disable

Right Shoulder=6 #button id; 0 to disable

Back=9 #button id; 0 to disable

Start=10 #button id; 0 to disable

Left Thumb=11 #button id; 0 to disable

Right Thumb=12 #button id; 0 to disable

TriggerDeadzone=0 #use 0 to 255; default 0; add deadzone to trigger

Left Trigger=a-4 #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half

range axis; 'h' for half slider; use '-' to invert ie. x-2;

Right Trigger=a-5 #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half

range axis; 'h' for half slider; use '-' to invert ie. x-2;

UseForceFeedback=1 #use 0 to 1; default 0

SwapMotor=0 #use 0 to 1; default 0

ForcePercent=100 #use 0 to 100; default 100

ControllerType=1 #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4;

DANCE_PAD 5; GUITAR 6; DRUM_KIT 8; //WILDS

AxisToDPad=0 #Use Axis to control DPad (0 disabled, 1 enabled)

//WILDS

AxisToDPadDeadZone=256 #Dead zone for Axis

//WILDS

AxisToDPadOffset=0 #

//WILDS

POVXReverse=0 #Reverse POV Up/Down

POVYReverse=0 #Reverse POV Left/Right

[PAD4]

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Index=-1 #controller index in system game controllers list; 0 is first; -1 to

ignore this pad

Left Analog X=1 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to

disable

Left Analog Y=-2 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to

disable

Right Analog X=3 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to

disable

Right Analog Y=-6 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to

disable

Left Analog X Linear=0 #-100 to +100 raise this number to increase sensitivity near center

Left Analog Y Linear=0 #-100 to +100 raise this number to increase sensitivity near center

Right Analog X Linear=0 #-100 to +100 raise this number to increase sensitivity near center

Right Analog Y Linear=0 #-100 to +100 raise this number to increase sensitivity near center

Left Analog X+ Button=0 #button id; 0 to disable

Left Analog X- Button=0 #button id; 0 to disable

Left Analog Y+ Button=0 #button id; 0 to disable

Left Analog Y- Button=0 #button id; 0 to disable

Right Analog X+ Button=0 #button id; 0 to disable

Right Analog X- Button=0 #button id; 0 to disable

Right Analog Y+ Button=0 #button id; 0 to disable

Right Analog Y- Button=0 #button id; 0 to disable

D-pad POV=1 #POV index; 0 to disable

D-pad Up=0 #button id; 0 to disable

D-pad Down=0 #button id; 0 to disable

D-pad Left=0 #button id; 0 to disable

D-pad Right=0 #button id; 0 to disable

A=2 #button id; 0 to disable

B=3 #button id; 0 to disable

X=1 #button id; 0 to disable

Y=4 #button id; 0 to disable

Left Shoulder=5 #button id; 0 to disable

Right Shoulder=6 #button id; 0 to disable

Back=9 #button id; 0 to disable

Start=10 #button id; 0 to disable

Left Thumb=11 #button id; 0 to disable

Right Thumb=12 #button id; 0 to disable

TriggerDeadzone=0 #use 0 to 255; default 0; add deadzone to trigger

Left Trigger=a-4 #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half

range axis; 'h' for half slider; use '-' to invert ie. x-2;

Right Trigger=a-5 #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half

range axis; 'h' for half slider; use '-' to invert ie. x-2;

UseForceFeedback=1 #use 0 to 1; default 0

SwapMotor=0 #use 0 to 1; default 0

5 / 6

ForcePercent=100 #use 0 to 100; default 100

ControllerType=1 #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4;

DANCE_PAD 5; GUITAR 6; DRUM_KIT 8; //WILDS

AxisToDPad=0 #Use Axis to control DPad (0 disabled, 1 enabled)

//WILDS

AxisToDPadDeadZone=256 #Dead zone for Axis

//WILDS

AxisToDPadOffset=0 #

//WILDS

POVXReverse=0 #Reverse POV Up/Down

POVYReverse=0 #Reverse POV Left/Right

[文档可能无法思考全面,请浏览后下载,另外祝您生活愉快,工作顺利,万事如意!]

6 / 6

2024年10月2日发(作者:瞿昂然)

[Options]

UseInitBeep=1 #use 0 to 1; default 1; beep on init

Log=0 #use 0 to 1; creates a log file in folder 'x360ce logs'

[PAD1]

Index=0 #controller index in system game controllers list; 0 is first; -1 to

ignore this pad

Left Analog X=1 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to

disable

Left Analog Y=-2 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to

disable

Right Analog X=6 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to

disable

Right Analog Y=-3 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to

disable

Left Analog X Linear=0 #-100 to +100 raise this number to increase sensitivity near center

Left Analog Y Linear=0 #-100 to +100 raise this number to increase sensitivity near center

Right Analog X Linear=0 #-100 to +100 raise this number to increase sensitivity near center

Right Analog Y Linear=0 #-100 to +100 raise this number to increase sensitivity near center

Left Analog X+ Button=0 #button id; 0 to disable

Left Analog X- Button=0 #button id; 0 to disable

Left Analog Y+ Button=0 #button id; 0 to disable

Left Analog Y- Button=0 #button id; 0 to disable

Right Analog X+ Button=0 #button id; 0 to disable

Right Analog X- Button=0 #button id; 0 to disable

Right Analog Y+ Button=0 #button id; 0 to disable

Right Analog Y- Button=0 #button id; 0 to disable

D-pad POV=1 #POV index; 0 to disable

D-pad Up=0 #button id; 0 to disable

D-pad Down=0 #button id; 0 to disable

D-pad Left=0 #button id; 0 to disable

D-pad Right=0 #button id; 0 to disable

A=3 #button id; 0 to disable

B=2 #button id; 0 to disable

X=4 #button id; 0 to disable

Y=1 #button id; 0 to disable

Left Shoulder=5 #button id; 0 to disable

Right Shoulder=6 #button id; 0 to disable

Back=9 #button id; 0 to disable

Start=10 #button id; 0 to disable

Left Thumb=11 #button id; 0 to disable

Right Thumb=12 #button id; 0 to disable

TriggerDeadzone=0 #use 0 to 255; default 0; add deadzone to trigger

Left Trigger=7 #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half

1 / 6

range axis; 'h' for half slider; use '-' to invert ie. x-2;

Right Trigger=8 #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half

range axis; 'h' for half slider; use '-' to invert ie. x-2;

UseForceFeedback=1 #use 0 to 1; default 0

SwapMotor=0 #use 0 to 1; default 0

ForcePercent=100 #use 0 to 100; default 100

ControllerType=1 #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4;

DANCE_PAD 5; GUITAR 6; DRUM_KIT 8; //WILDS

AxisToDPad=0 #Use Axis to control DPad (0 disabled, 1 enabled)

//WILDS

AxisToDPadDeadZone=256 #Dead zone for Axis

//WILDS

AxisToDPadOffset=0 #

//WILDS

POVXReverse=0 #Reverse POV Up/Down

POVYReverse=0 #Reverse POV Left/Right

[PAD2]

Index=-1 #controller index in system game controllers list; 0 is first; -1 to

ignore this pad

Left Analog X=1 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to

disable

Left Analog Y=-2 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to

disable

Right Analog X=3 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to

disable

Right Analog Y=-6 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to

disable

Left Analog X Linear=0 #-100 to +100 raise this number to increase sensitivity near center

Left Analog Y Linear=0 #-100 to +100 raise this number to increase sensitivity near center

Right Analog X Linear=0 #-100 to +100 raise this number to increase sensitivity near center

Right Analog Y Linear=0 #-100 to +100 raise this number to increase sensitivity near center

Left Analog X+ Button=0 #button id; 0 to disable

Left Analog X- Button=0 #button id; 0 to disable

Left Analog Y+ Button=0 #button id; 0 to disable

Left Analog Y- Button=0 #button id; 0 to disable

Right Analog X+ Button=0 #button id; 0 to disable

Right Analog X- Button=0 #button id; 0 to disable

Right Analog Y+ Button=0 #button id; 0 to disable

Right Analog Y- Button=0 #button id; 0 to disable

D-pad POV=1 #POV index; 0 to disable

D-pad Up=0 #button id; 0 to disable

D-pad Down=0 #button id; 0 to disable

D-pad Left=0 #button id; 0 to disable

2 / 6

D-pad Right=0 #button id; 0 to disable

A=2 #button id; 0 to disable

B=3 #button id; 0 to disable

X=1 #button id; 0 to disable

Y=4 #button id; 0 to disable

Left Shoulder=5 #button id; 0 to disable

Right Shoulder=6 #button id; 0 to disable

Back=9 #button id; 0 to disable

Start=10 #button id; 0 to disable

Left Thumb=11 #button id; 0 to disable

Right Thumb=12 #button id; 0 to disable

TriggerDeadzone=0 #use 0 to 255; default 0; add deadzone to trigger

Left Trigger=a-4 #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half

range axis; 'h' for half slider; use '-' to invert ie. x-2;

Right Trigger=a-5 #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half

range axis; 'h' for half slider; use '-' to invert ie. x-2;

UseForceFeedback=1 #use 0 to 1; default 0

SwapMotor=0 #use 0 to 1; default 0

ForcePercent=100 #use 0 to 100; default 100

ControllerType=1 #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4;

DANCE_PAD 5; GUITAR 6; DRUM_KIT 8; //WILDS

AxisToDPad=0 #Use Axis to control DPad (0 disabled, 1 enabled)

//WILDS

AxisToDPadDeadZone=256 #Dead zone for Axis

//WILDS

AxisToDPadOffset=0 #

//WILDS

POVXReverse=0 #Reverse POV Up/Down

POVYReverse=0 #Reverse POV Left/Right

[PAD3]

Index=-1 #controller index in system game controllers list; 0 is first; -1 to

ignore this pad

Left Analog X=1 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to

disable

Left Analog Y=-2 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to

disable

Right Analog X=3 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to

disable

Right Analog Y=-6 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to

disable

Left Analog X Linear=0 #-100 to +100 raise this number to increase sensitivity near center

Left Analog Y Linear=0 #-100 to +100 raise this number to increase sensitivity near center

Right Analog X Linear=0 #-100 to +100 raise this number to increase sensitivity near center

3 / 6

Right Analog Y Linear=0 #-100 to +100 raise this number to increase sensitivity near center

Left Analog X+ Button=0 #button id; 0 to disable

Left Analog X- Button=0 #button id; 0 to disable

Left Analog Y+ Button=0 #button id; 0 to disable

Left Analog Y- Button=0 #button id; 0 to disable

Right Analog X+ Button=0 #button id; 0 to disable

Right Analog X- Button=0 #button id; 0 to disable

Right Analog Y+ Button=0 #button id; 0 to disable

Right Analog Y- Button=0 #button id; 0 to disable

D-pad POV=1 #POV index; 0 to disable

D-pad Up=0 #button id; 0 to disable

D-pad Down=0 #button id; 0 to disable

D-pad Left=0 #button id; 0 to disable

D-pad Right=0 #button id; 0 to disable

A=2 #button id; 0 to disable

B=3 #button id; 0 to disable

X=1 #button id; 0 to disable

Y=4 #button id; 0 to disable

Left Shoulder=5 #button id; 0 to disable

Right Shoulder=6 #button id; 0 to disable

Back=9 #button id; 0 to disable

Start=10 #button id; 0 to disable

Left Thumb=11 #button id; 0 to disable

Right Thumb=12 #button id; 0 to disable

TriggerDeadzone=0 #use 0 to 255; default 0; add deadzone to trigger

Left Trigger=a-4 #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half

range axis; 'h' for half slider; use '-' to invert ie. x-2;

Right Trigger=a-5 #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half

range axis; 'h' for half slider; use '-' to invert ie. x-2;

UseForceFeedback=1 #use 0 to 1; default 0

SwapMotor=0 #use 0 to 1; default 0

ForcePercent=100 #use 0 to 100; default 100

ControllerType=1 #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4;

DANCE_PAD 5; GUITAR 6; DRUM_KIT 8; //WILDS

AxisToDPad=0 #Use Axis to control DPad (0 disabled, 1 enabled)

//WILDS

AxisToDPadDeadZone=256 #Dead zone for Axis

//WILDS

AxisToDPadOffset=0 #

//WILDS

POVXReverse=0 #Reverse POV Up/Down

POVYReverse=0 #Reverse POV Left/Right

[PAD4]

4 / 6

Index=-1 #controller index in system game controllers list; 0 is first; -1 to

ignore this pad

Left Analog X=1 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to

disable

Left Analog Y=-2 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to

disable

Right Analog X=3 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to

disable

Right Analog Y=-6 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to

disable

Left Analog X Linear=0 #-100 to +100 raise this number to increase sensitivity near center

Left Analog Y Linear=0 #-100 to +100 raise this number to increase sensitivity near center

Right Analog X Linear=0 #-100 to +100 raise this number to increase sensitivity near center

Right Analog Y Linear=0 #-100 to +100 raise this number to increase sensitivity near center

Left Analog X+ Button=0 #button id; 0 to disable

Left Analog X- Button=0 #button id; 0 to disable

Left Analog Y+ Button=0 #button id; 0 to disable

Left Analog Y- Button=0 #button id; 0 to disable

Right Analog X+ Button=0 #button id; 0 to disable

Right Analog X- Button=0 #button id; 0 to disable

Right Analog Y+ Button=0 #button id; 0 to disable

Right Analog Y- Button=0 #button id; 0 to disable

D-pad POV=1 #POV index; 0 to disable

D-pad Up=0 #button id; 0 to disable

D-pad Down=0 #button id; 0 to disable

D-pad Left=0 #button id; 0 to disable

D-pad Right=0 #button id; 0 to disable

A=2 #button id; 0 to disable

B=3 #button id; 0 to disable

X=1 #button id; 0 to disable

Y=4 #button id; 0 to disable

Left Shoulder=5 #button id; 0 to disable

Right Shoulder=6 #button id; 0 to disable

Back=9 #button id; 0 to disable

Start=10 #button id; 0 to disable

Left Thumb=11 #button id; 0 to disable

Right Thumb=12 #button id; 0 to disable

TriggerDeadzone=0 #use 0 to 255; default 0; add deadzone to trigger

Left Trigger=a-4 #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half

range axis; 'h' for half slider; use '-' to invert ie. x-2;

Right Trigger=a-5 #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half

range axis; 'h' for half slider; use '-' to invert ie. x-2;

UseForceFeedback=1 #use 0 to 1; default 0

SwapMotor=0 #use 0 to 1; default 0

5 / 6

ForcePercent=100 #use 0 to 100; default 100

ControllerType=1 #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4;

DANCE_PAD 5; GUITAR 6; DRUM_KIT 8; //WILDS

AxisToDPad=0 #Use Axis to control DPad (0 disabled, 1 enabled)

//WILDS

AxisToDPadDeadZone=256 #Dead zone for Axis

//WILDS

AxisToDPadOffset=0 #

//WILDS

POVXReverse=0 #Reverse POV Up/Down

POVYReverse=0 #Reverse POV Left/Right

[文档可能无法思考全面,请浏览后下载,另外祝您生活愉快,工作顺利,万事如意!]

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