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3D游戏角色建模制作论文

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2024年4月1日发(作者:磨涵蕾)

xxxxxxxxxxxxxxx(数字媒体艺术)毕业论文

I

3D网络游戏角色建模制作研究

摘要:目前我国的网络游戏玩家日益增多,而3D游戏则是当下最主流的游戏类型。

二十一世纪的今天伴随着索尼公司和微软游戏机的发布,游戏进入了高品质画面的时

代。由于游戏硬件的不断发展和进步,以及人们对游戏画面冲击力的不断追求,次世

代游戏在品质上面与传统PC相比上了一个大台阶。由此次世代游戏美术制作相关领

域的技术发展也受到游戏美术制作人员的巨大关注。以暴雪公司为首的网络游戏飞速

发展,如当时的魔兽世界到近期的守望先锋等一批高品质画面的网游,出现在世人面

前,吸引了众多游戏玩家的目光。

和传统游戏相比,次世代游戏是把次世代数字艺术技术融入到游戏之中,通过增

加模型和贴图的数据量来改善游戏的画面效果。本文通过仔细分析说明了角色模型设

计的原则、规范和流程,从而深入的分析总结次世代角色模型的创建、高模的制作、

法线贴图的烘焙,如何选择合适的建模软件和建模方法进行游戏角色的制作。

关键词:maya,zbrush,角色建模,贴图渲染,Photoshop

xxxxxxxxxx((数字媒体艺术)毕业论文

II

Network 3D game role modeling research

Abstract: At present, China's online game players are increasing, and 3D game is the most

mainstream game type. Twenty-first Century today with the release of Sony Corp and

Microsoft consoles, the game entered the era of high-quality screen. Due to the continuous

development and progress of the game hardware, as well as the continuous pursuit of the

impact of the game screen, the next generation game in the quality above the traditional PC

compared to a large step. By this generation game art production related field of

technology development also by game art production personnel great attention. Blizzard

companies led by the rapid development of online games, such as the then World of

Warcraft to the vanguard of the recent watch a number of high-quality screen games,

appeared in the world, attracting many players eyes.

Compared with traditional games, the next generation game is the next generation of

digital art technology into the game, by adding models and textures to improve the amount

of data the game screen effect. Through careful analysis shows the principles, norms and

procedures of role model design, thus further analyzing and summarizing the role model of

the next generation to create, manufacture of high model and texture baking law, making

modeling software and how to choose the appropriate modeling method of game character.

Key words: Maya, ZBrush, role modeling, texture rendering, Photoshop

2024年4月1日发(作者:磨涵蕾)

xxxxxxxxxxxxxxx(数字媒体艺术)毕业论文

I

3D网络游戏角色建模制作研究

摘要:目前我国的网络游戏玩家日益增多,而3D游戏则是当下最主流的游戏类型。

二十一世纪的今天伴随着索尼公司和微软游戏机的发布,游戏进入了高品质画面的时

代。由于游戏硬件的不断发展和进步,以及人们对游戏画面冲击力的不断追求,次世

代游戏在品质上面与传统PC相比上了一个大台阶。由此次世代游戏美术制作相关领

域的技术发展也受到游戏美术制作人员的巨大关注。以暴雪公司为首的网络游戏飞速

发展,如当时的魔兽世界到近期的守望先锋等一批高品质画面的网游,出现在世人面

前,吸引了众多游戏玩家的目光。

和传统游戏相比,次世代游戏是把次世代数字艺术技术融入到游戏之中,通过增

加模型和贴图的数据量来改善游戏的画面效果。本文通过仔细分析说明了角色模型设

计的原则、规范和流程,从而深入的分析总结次世代角色模型的创建、高模的制作、

法线贴图的烘焙,如何选择合适的建模软件和建模方法进行游戏角色的制作。

关键词:maya,zbrush,角色建模,贴图渲染,Photoshop

xxxxxxxxxx((数字媒体艺术)毕业论文

II

Network 3D game role modeling research

Abstract: At present, China's online game players are increasing, and 3D game is the most

mainstream game type. Twenty-first Century today with the release of Sony Corp and

Microsoft consoles, the game entered the era of high-quality screen. Due to the continuous

development and progress of the game hardware, as well as the continuous pursuit of the

impact of the game screen, the next generation game in the quality above the traditional PC

compared to a large step. By this generation game art production related field of

technology development also by game art production personnel great attention. Blizzard

companies led by the rapid development of online games, such as the then World of

Warcraft to the vanguard of the recent watch a number of high-quality screen games,

appeared in the world, attracting many players eyes.

Compared with traditional games, the next generation game is the next generation of

digital art technology into the game, by adding models and textures to improve the amount

of data the game screen effect. Through careful analysis shows the principles, norms and

procedures of role model design, thus further analyzing and summarizing the role model of

the next generation to create, manufacture of high model and texture baking law, making

modeling software and how to choose the appropriate modeling method of game character.

Key words: Maya, ZBrush, role modeling, texture rendering, Photoshop

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