2024年4月16日发(作者:端木诗珊)
description描述
option passed to a control to specify a maximum width.
传递给控件指定一个最大宽度的选项。
maximum allowed width for a window.
用于窗口允许的最大宽度。(文章出自狗刨学习网)
c#
javascript
using unityengine;
using tions;
public class example :monobehaviour{
privaterectwindowrect = newrect(10, 10, 100, 100);
private bool scaling = false;
void ongui() {
windowrect = (0, windowrect, scalingwindow,
"resizeable",th(80),th(200));
}
void scalingwindow(int windowid) {
("",(20),(20));
if ( ==p)
scaling = false;
else
if (
==own&&trect().contains(t.
mouseposition))
scaling = true;
if (scaling)
windowrect = new rect(windowrect.x, windowrect.y,
+.x, +.y);
}
}
// draws a window you can resize between 80px and 200px width
// just click the box inside the window and move your mouse
//绘制一个窗口你可以在80px~200px宽度之间调整大小,仅在窗口中box上点击
拖动鼠标
private var windowrect : rect = rect (10, 10, 100, 100);
private var scaling : boolean = false;
function ongui () {
windowrect =(0, windowrect, scalingwindow, "resizeable",
th(80),th(200));
}
function scalingwindow (windowid : int) {
("", (20), (20));
if ( ==p) {
scaling = false;
}
else if ( ==own&&
trect().contains(osition)) {
scaling = true;
}
if (scaling) {
windowrect =rect(windowrect.x, windowrect.y,
+.y);
+.x,
}
}
2024年4月16日发(作者:端木诗珊)
description描述
option passed to a control to specify a maximum width.
传递给控件指定一个最大宽度的选项。
maximum allowed width for a window.
用于窗口允许的最大宽度。(文章出自狗刨学习网)
c#
javascript
using unityengine;
using tions;
public class example :monobehaviour{
privaterectwindowrect = newrect(10, 10, 100, 100);
private bool scaling = false;
void ongui() {
windowrect = (0, windowrect, scalingwindow,
"resizeable",th(80),th(200));
}
void scalingwindow(int windowid) {
("",(20),(20));
if ( ==p)
scaling = false;
else
if (
==own&&trect().contains(t.
mouseposition))
scaling = true;
if (scaling)
windowrect = new rect(windowrect.x, windowrect.y,
+.x, +.y);
}
}
// draws a window you can resize between 80px and 200px width
// just click the box inside the window and move your mouse
//绘制一个窗口你可以在80px~200px宽度之间调整大小,仅在窗口中box上点击
拖动鼠标
private var windowrect : rect = rect (10, 10, 100, 100);
private var scaling : boolean = false;
function ongui () {
windowrect =(0, windowrect, scalingwindow, "resizeable",
th(80),th(200));
}
function scalingwindow (windowid : int) {
("", (20), (20));
if ( ==p) {
scaling = false;
}
else if ( ==own&&
trect().contains(osition)) {
scaling = true;
}
if (scaling) {
windowrect =rect(windowrect.x, windowrect.y,
+.y);
+.x,
}
}