2024年9月1日发(作者:长义)
NVIDIA CORPORATION
®®
NVIDIA PHYSX SDK END USER LICENSE AGREEMENT
Welcome to the new world of reality gaming brought to you by PhysX
®
acceleration
from NVIDIA
®.
NVIDIA Corporation (“NVIDIA”) is willing to license the PHYSX SDK and the
accompanying documentation to you only on the condition that you accept all the terms
in this License Agreement (“Agreement”).
IMPORTANT: READ THE FOLLOWING TERMS AND CONDITIONS BEFORE
USING THE ACCOMPANYING NVIDIA PHYSX SDK.
IF YOU DO NOT AGREE TO THE TERMS OF THIS AGREEMENT, NVIDIA IS
NOT WILLING TO LICENSE THE PHYSX SDK TO YOU. IF YOU DO NOT
AGREE TO THESE TERMS, YOU SHALL DESTROY THIS ENTIRE PRODUCT
AND PROVIDE EMAIL VERIFICATION TO PHYSXLICENCING@
OF DELETION OF ALL COPIES OF THE ENTIRE PRODUCT.
NVIDIA MAY MODIFY THE TERMS OF THIS AGREEMENT FROM TIME TO
TIME. ANY USE OF THE PHYSX SDK WILL BE SUBJECT TO SUCH UPDATED
TERMS. A CURRENT VERSION OF THIS AGREEMENT IS POSTED ON
NVIDIA’S DEVELOPER WEBSITE:
/object/physx_
1. Definitions. “Licensed Platforms” means the following:
- Any PC or Apple Mac computer with a NVIDIA CUDA-enabled
processor executing NVIDIA PhysX;
- Any PC or Apple Mac computer running NVIDIA PhysX software
executing on the primary central processing unit of the PC only;
- Any PC utilizing an AGEIA PhysX processor executing NVIDIA
PhysX code;
- Microsoft Xbox 360;
- Nintendo Wii or 3DS;
- Android platform device;
- iOS platform device; and/or
- Sony Playstation 3
“Physics Application” means a software application designed for use and fully
compatible with the PhysX SDK and/or NVIDIA Graphics processor products, including
but not limited to, a video game, game engine integration, simulation, movie, or any other
Page 1 of 7
product. “PhysX Software Development Kit” or “PhysX SDK” means the set of
instructions for computers, in executable form and in any media (which may include
diskette, CD-ROM, downloadable internet, hardware, or firmware) comprising
NVIDIA’s proprietary Software Development Kit and related media and printed
materials, including Redistributable Code, Sample Code, reference guides and manuals,
installation routines, PhysX drivers, API’s, libraries, any subsequent updates or
adaptations provided by NVIDIA, whether with this installation or as separately
downloaded. “Redistributable Code” means the Sample Code and any object code files
located in the “SDKslib”, “ToolsNXuStream2” directories of the PhysX SDK, and
beginning with PhysX Version 2.8.4, all Application/Game Engine/Game developers
must redistribute
, , the cudarXX_XX_ and
with the Application/Game Engine/Game ‘locally’, in the directory where
the .exe is located
. “Sample Code” means the sample interface or application source and
object code files contained within the PhysX SDK’s “Samples” directory or made
available for download from the PhysX developer site and designated as sample code.
2. License. NVIDIA grants you (“you”) a limited, non-exclusive, non-transferable
world-wide, royalty-free license to (a) internally install, use and display the PhysX SDK,
solely for purposes of developing Physics Applications on Licensed Platforms; (b)
internally use, copy, modify and compile the Sample Code to design, develop and test
Physics Applications on Licensed Platforms; and (c) reproduce and distribute the
Redistributable Code only in object code form and only as fully integrated into Physics
Applications, provided you meet and comply with all requirements of this Agreement.
In addition, you may not and shall not permit others to:
(i) modify, reproduce, de-compile, reverse engineer or translate the PhysX
SDK; or
(ii) distribute or transfer the PhysX SDK other than as part of the Physics
Application.
Except as expressly granted herein, no other license under any patent, copyright, trade
secret, trademark or other intellectual property right is granted to or conferred upon you
by this Agreement. All other rights are expressly reserved by NVIDIA and its licensors.
3. Redistribution; Physics Applications. Any redistribution of the PhysX SDK (in
accordance with Section 2 above) or portions thereof must be subject to an end user
license agreement including language that
(a) prohibits the end user from modifying, reproducing, de-compiling, reverse
engineering or translating the PhysX SDK;
(b) prohibits the end user from distributing or transferring the PhysX SDK other
than as part of the Physics Application;
(c) disclaims any and all warranties on behalf of NVIDIA and its affiliated
companies and licensors;
(d) disclaims, to the maximum extent permitted by law, NVIDIA’s, its affiliated
companies and its licensors' liability for all damages, direct or indirect, incidental or
Page 2 of 7
consequential, that may arise from any use of the PhysX SDK and/or Physics
Application;
(e) requires the end user to agree not to export the PhysX SDK and/or Physics
Application, directly or indirectly, in violation of any U.S. laws; and
(f) licenses the PhysX SDK or any portions thereof for use only in conjunction
with the Licensed Platforms.
You are required to notify NVIDIA prior to use of the PhysX SDK in the development of
any commercial Physics Application. Please send notification by email to:
physxlicensing@ and provide the following information in the email:
- Company Name
- Publisher Name (if any)
- Title of Game, Game Engine, or Application
- Platforms (i.e. PC, Xbox, PS3, Wii, Mac, iOS, Mac OSX, or Android)
- Scheduled Ship Date
- GPU PhysX Support – yes or no
upon commercial release, you must provide NVIDIA with two (2) copies of such
commercial Physics Application and any related documentation.
please send both copies to:
NVIDIA Corporation
2701 San Tomas Expressway
Santa Clara, CA 95050
Attention: Clay Causin
Any commercial Physics Application integrating the PhysX SDK is subject to a license to
NVIDIA for use and public display of such Physics Application for advertising and
marketing purposes.
Failure to notify NVIDIA pursuant to this Section and failure to provide attribution
pursuant to Section 6 shall be considered a material breach of this agreement and you
shall be responsible for payment to NVIDIA of the standard binary SDK license fee of
$10,000 per Physics Application per platform.
4. Ownership, Protections. The PhysX SDK is owned by NVIDIA and NVIDIA
licensors, and is protected by United States copyright laws, international treaty
provisions, and other applicable laws. With regard to any copies made, you agree to
reproduce any copyright notices and other proprietary legends included on the original.
NVIDIA copyright notice(s) may appear in any of several forms, including machine-
readable form, and you agree to reproduce such notice in each form in which it appears.
Title and copyrights to the PhysX SDK and any copies made by you remain with
NVIDIA and its licensors. You acknowledge that the PhysX SDK contain valuable
proprietary information and trade secrets and that unauthorized or improper use of the
PhysX SDK will result in irreparable harm to NVIDIA and its licensors for which
monetary damages would be inadequate and for which NVIDIA and its licensors will be
Page 3 of 7
entitled to immediate injunctive relief. Subject to the rights of NVIDIA and its licensors
in the PhysX SDK and the Sample Code, you own your modifications to the Sample
Code.
5. Restrictions. You will not, and will not permit others to: (a) modify, translate,
decompile, bootleg, reverse engineer, disassemble, or extract the inner workings of any
portion of the PhysX SDK except the Sample Code, (b) copy the look-and-feel or
functionality of any portion of the PhysX SDK except the Sample Code; (c) remove any
proprietary notices, marks, labels, or logos from the PhysX SDK or any portion thereof;
(d) rent, transfer or use as a service bureau all or some of the PhysX SDK without
NVIDIA’s prior written consent, except in the form of Physics Applications and subject
to the requirements of this Agreement; (e) utilize any computer software or hardware
which is designed to defeat any copy protection device, should the PhysX SDK be
equipped with such a protection device; or (f) use the NVIDIA Licensed Software in any
manner that would cause the NVIDIA Licensed Software to become subject to an Open
Source License. "Open Source License" includes, without limitation, a software license
that requires as a condition of use, modification, and/or distribution of such software that
the NVIDIA Licensed Software be (i) disclosed or distributed in source code form; (ii) be
licensed for the purpose of making derivative works; or (iii) be redistributable at no
charge. Unauthorized copying of the PhysX SDK, or failure to comply with any of the
provisions of this Agreement, will result in automatic termination of this license.
6. Attribution Requirements and Trademark License. You must provide attribution
to NVIDIA, PhysX
®
by NVIDIA, and the NVIDIA PhysX SDK. In order to comply with
the attribution requirements of this Section 6, PhysX by NVIDIA logos and usage
guidelines can be obtained by sending an email request to physxlicensing@.
A: You will include a reference to the PhysX SDK and NVIDIA in any press releases
or press coverage for such Game, Game Engine, or Application that incorporates
the PhysX SDK and will identify NVIDIA as the provider of the "PhysX
Technology provided under license from NVIDIA Corporation. © 2002-2011
NVIDIA Corporation. All rights reserved
.
" (or such other term or phrase as
indicated by NVIDIA from time to time).
B: For Games, Game Engines, Demos, Videos and Applications that incorporate the
PhysX SDK or portions thereof, the PhysX by NVIDIA logo must appear
accompanied with the following text: “NVIDIA(R) and PhysX(R) are registered
trademarks of NVIDIA Corporation and are used under license.":
a. on the back cover of the instruction manual or similar placement in an
electronic file for the purpose of acknowledgement/copyright/trademark
notice;
b. on external packaging;
c. during opening marquee or credits with inclusion of “PhysX by NVIDIA”;
d. must appear on title marketing feature list with a specific call-out of
PhysX Technology
e. on the credit screen; and
f. in the “About” or “Info” box menu items (or equivalent) of all Physics
Games or Applications using any portion of the PhysX SDK.
Page 4 of 7
C: Upon request, provide a quote citing the Licensee’s integration of the PhysX SDK
into the Game or Application for NVIDIA’s use in press materials and website.
Except as expressly set forth in this Section 6, or in a separate written agreement with
NVIDIA, you may not use NVIDIA's trademarks, whether registered or unregistered, in
connection with the Physics Application in any manner or imply that NVIDIA endorses
or otherwise approves of the Physics Application or that you and NVIDIA are in any way
affiliated. Your use of the NVIDIA name under this Agreement does not create any
right, title or interest in the NVIDIA name or any NVIDIA trademarks and all goodwill
arising from your use inure solely to the benefit of NVIDIA.
7. DISCLAIMER. EXCEPT FOR THE ABOVE EXPRESS LIMITED
WARRANTY, THE PHYSX SDK IS PROVIDED “AS IS” AND NVIDIA AND ITS
LICENSORS MAKE, AND YOU RECEIVE, NO OTHER WARRANTIES OF ANY
KIND, WHETHER EXPRESS, IMPLIED, STATUTORY, OR IN ANY
COMMUNICATION WITH YOU. NVIDIA SPECIFICALLY DISCLAIMS ANY
OTHER WARRANTY INCLUDING THE IMPLIED WARRANTIES OF
MERCHANTABILITY, NON-INFRINGEMENT, OR FITNESS FOR A PARTICULAR
PURPOSE. NVIDIA DOES NOT WARRANT THAT THE OPERATION OF THE
SOFTWARE WILL BE UNINTERRUPTED OR ERROR FREE OR THAT DEFECTS
IN THE SOFTWARE WILL BE CORRECTED. NVIDIA MAKES NO WARRANTY
WITH RESPECT TO THE CORRECTNESS, ACCURACY, OR RELIABILITY OF
THE SOFTWARE AND DOCUMENTATION. Some jurisdictions do not allow the
exclusion of implied warranties, so the above exclusion may not apply to you.
8. Remedies. The entire liability of NVIDIA and its licensors, and your exclusive
remedy under the warranty provided herein will be, at NVIDIA’s option, to replace any
media found to be defective within the warranty period, or to refund the purchase price
and terminate this Agreement. To seek such a remedy, you must return the entire PhysX
SDK to NVIDIA, with a copy of the original purchase receipt within the warranty period.
9. Confidential Information. All technical and business information disclosed by
NVIDIA to you under this Agreement, including but not limited to source code,
documentation, technical assistance and any confidential information pertaining to
NVIDIA’s business or products, are to be considered “NVIDIA Confidential
Information.” You will not disclose any portion of NVIDIA Confidential Information to
any third party and will protect all NVIDIA Confidential Information with the same
degree of care as you use to protect your own information of a confidential or proprietary
nature, but always with at least a reasonable degree of care. This obligation of
confidentiality will survive termination and/or expiration of this Agreement for any
reason.
10. LIMITATION OF LIABILITY. THE TOTAL LIABILITY OF NVIDIA AND
ITS LICENSORS UNDER THIS AGREEMENT FOR DAMAGES WILL NOT
EXCEED $100 IN THE AGGREGATE. IN NO EVENT WILL NVIDIA OR ITS
LICENSORS BE LIABLE IN ANY WAY FOR INCIDENTAL, CONSEQUENTIAL,
INDIRECT, SPECIAL OR PUNITIVE DAMAGES OF ANY NATURE, INCLUDING
Page 5 of 7
WITHOUT LIMITATION, LOST BUSINESS PROFITS, OR LIABILITY OR INJURY
TO THIRD PERSONS, WHETHER FORESEEABLE OR NOT, REGARDLESS OF
WHETHER NVIDIA OR ITS LICENSORS HAVE BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES. Some jurisdictions do not permit limitations of
liability for incidental or consequential damages, so the above exclusions may not apply
to you.
11. Customer and Technical Support. You will be solely responsible for providing
customer and technical support to end users of the Physics Application for all features of
the Physics Application, including those features that relate to integration, functionality
or compatibility of the Physics Application with NVIDIA products. NVIDIA may
provide you with technical support related to use of the PhysX SDK under terms and
conditions as posted on the NVIDIA PhysX developer website, which may, in NVIDIA’s
sole discretion, be changed from time to time.
12. Term of License; Termination. Your right to use the PhysX SDK will begin when
you click the “ACCEPT” button, which constitutes acceptance of the terms and
conditions herein. The license is effective until otherwise terminated. You may
terminate it at any time by destroying the PhysX SDK and all portions thereof, together
with all copies in any form. If you fail to comply with any material term or condition of
this Agreement and do not cure the noncompliance within 30 days of receipt of written
notice of noncompliance from NVIDIA, NVIDIA may terminate your rights to conduct
any further development under Sections 2(a) and (b) of this Agreement ("Partial
Termination"). Upon Partial Termination, you will certify to NVIDIA in writing that the
original and all stand-alone copies, in whole or in part, of the PhysX SDK have been
destroyed. Upon Partial Termination, you may continue to distribute any Physics
Application that has been commercially released prior to such termination subject to
prospective compliance with this Agreement. Upon any other termination, you will
certify to NVIDIA in writing that the original and all copies, in whole or in part, of the
PhysX SDK have been destroyed, including those portions contained within any
unshipped Physics Applications.
13. Governing Law. This Agreement will be governed by the laws of the United
States of America to the extent that they apply and otherwise by the laws of the State of
California, without reference to principles of conflicts of law.
14. Export. You agree and certify that no portion of the PhysX SDK nor any other
technical data received from NVIDIA will be exported outside the United States except
as authorized and as permitted by the laws and regulations of the United States. If you
have rightfully obtained the PhysX SDK outside of the United States, you agree that you
will not re-export any portion of the PhysX SDK nor any other technical data received
from NVIDIA, except as permitted by the laws and regulations of the United States and
the laws and regulations of the jurisdiction in which you obtained the PhysX SDK.
15. Assignment. You may not sublicense, assign or transfer this Agreement or the
PhysX SDK except as expressly provided in this Agreement. Any attempt to otherwise
sublicense, assign or transfer any of the rights, duties or obligations hereunder is null and
void.
Page 6 of 7
16. Survival. The parties agree that where the context of any provision indicates an
intent that it will survive the term of this Agreement, then it will survive. All terms of
this Agreement survive Partial Termination except Sections 2(a) and (b).
17. Entire Agreement. This Agreement contains the parties’ entire agreement
regarding your use of the PhysX SDK and may be amended only in writing signed by
both parties.
Copyright © 2011 NVIDIA Corporation. All rights reserved. Copyright © 2002-2008
AGEIA Technologies, Inc. All rights reserved. Copyright © 2001-2006 NovodeX. All
rights reserved.
US AND INTERNATIONAL PATENTS PENDING.
Version: 4-8-11
Page 7 of 7
2024年9月1日发(作者:长义)
NVIDIA CORPORATION
®®
NVIDIA PHYSX SDK END USER LICENSE AGREEMENT
Welcome to the new world of reality gaming brought to you by PhysX
®
acceleration
from NVIDIA
®.
NVIDIA Corporation (“NVIDIA”) is willing to license the PHYSX SDK and the
accompanying documentation to you only on the condition that you accept all the terms
in this License Agreement (“Agreement”).
IMPORTANT: READ THE FOLLOWING TERMS AND CONDITIONS BEFORE
USING THE ACCOMPANYING NVIDIA PHYSX SDK.
IF YOU DO NOT AGREE TO THE TERMS OF THIS AGREEMENT, NVIDIA IS
NOT WILLING TO LICENSE THE PHYSX SDK TO YOU. IF YOU DO NOT
AGREE TO THESE TERMS, YOU SHALL DESTROY THIS ENTIRE PRODUCT
AND PROVIDE EMAIL VERIFICATION TO PHYSXLICENCING@
OF DELETION OF ALL COPIES OF THE ENTIRE PRODUCT.
NVIDIA MAY MODIFY THE TERMS OF THIS AGREEMENT FROM TIME TO
TIME. ANY USE OF THE PHYSX SDK WILL BE SUBJECT TO SUCH UPDATED
TERMS. A CURRENT VERSION OF THIS AGREEMENT IS POSTED ON
NVIDIA’S DEVELOPER WEBSITE:
/object/physx_
1. Definitions. “Licensed Platforms” means the following:
- Any PC or Apple Mac computer with a NVIDIA CUDA-enabled
processor executing NVIDIA PhysX;
- Any PC or Apple Mac computer running NVIDIA PhysX software
executing on the primary central processing unit of the PC only;
- Any PC utilizing an AGEIA PhysX processor executing NVIDIA
PhysX code;
- Microsoft Xbox 360;
- Nintendo Wii or 3DS;
- Android platform device;
- iOS platform device; and/or
- Sony Playstation 3
“Physics Application” means a software application designed for use and fully
compatible with the PhysX SDK and/or NVIDIA Graphics processor products, including
but not limited to, a video game, game engine integration, simulation, movie, or any other
Page 1 of 7
product. “PhysX Software Development Kit” or “PhysX SDK” means the set of
instructions for computers, in executable form and in any media (which may include
diskette, CD-ROM, downloadable internet, hardware, or firmware) comprising
NVIDIA’s proprietary Software Development Kit and related media and printed
materials, including Redistributable Code, Sample Code, reference guides and manuals,
installation routines, PhysX drivers, API’s, libraries, any subsequent updates or
adaptations provided by NVIDIA, whether with this installation or as separately
downloaded. “Redistributable Code” means the Sample Code and any object code files
located in the “SDKslib”, “ToolsNXuStream2” directories of the PhysX SDK, and
beginning with PhysX Version 2.8.4, all Application/Game Engine/Game developers
must redistribute
, , the cudarXX_XX_ and
with the Application/Game Engine/Game ‘locally’, in the directory where
the .exe is located
. “Sample Code” means the sample interface or application source and
object code files contained within the PhysX SDK’s “Samples” directory or made
available for download from the PhysX developer site and designated as sample code.
2. License. NVIDIA grants you (“you”) a limited, non-exclusive, non-transferable
world-wide, royalty-free license to (a) internally install, use and display the PhysX SDK,
solely for purposes of developing Physics Applications on Licensed Platforms; (b)
internally use, copy, modify and compile the Sample Code to design, develop and test
Physics Applications on Licensed Platforms; and (c) reproduce and distribute the
Redistributable Code only in object code form and only as fully integrated into Physics
Applications, provided you meet and comply with all requirements of this Agreement.
In addition, you may not and shall not permit others to:
(i) modify, reproduce, de-compile, reverse engineer or translate the PhysX
SDK; or
(ii) distribute or transfer the PhysX SDK other than as part of the Physics
Application.
Except as expressly granted herein, no other license under any patent, copyright, trade
secret, trademark or other intellectual property right is granted to or conferred upon you
by this Agreement. All other rights are expressly reserved by NVIDIA and its licensors.
3. Redistribution; Physics Applications. Any redistribution of the PhysX SDK (in
accordance with Section 2 above) or portions thereof must be subject to an end user
license agreement including language that
(a) prohibits the end user from modifying, reproducing, de-compiling, reverse
engineering or translating the PhysX SDK;
(b) prohibits the end user from distributing or transferring the PhysX SDK other
than as part of the Physics Application;
(c) disclaims any and all warranties on behalf of NVIDIA and its affiliated
companies and licensors;
(d) disclaims, to the maximum extent permitted by law, NVIDIA’s, its affiliated
companies and its licensors' liability for all damages, direct or indirect, incidental or
Page 2 of 7
consequential, that may arise from any use of the PhysX SDK and/or Physics
Application;
(e) requires the end user to agree not to export the PhysX SDK and/or Physics
Application, directly or indirectly, in violation of any U.S. laws; and
(f) licenses the PhysX SDK or any portions thereof for use only in conjunction
with the Licensed Platforms.
You are required to notify NVIDIA prior to use of the PhysX SDK in the development of
any commercial Physics Application. Please send notification by email to:
physxlicensing@ and provide the following information in the email:
- Company Name
- Publisher Name (if any)
- Title of Game, Game Engine, or Application
- Platforms (i.e. PC, Xbox, PS3, Wii, Mac, iOS, Mac OSX, or Android)
- Scheduled Ship Date
- GPU PhysX Support – yes or no
upon commercial release, you must provide NVIDIA with two (2) copies of such
commercial Physics Application and any related documentation.
please send both copies to:
NVIDIA Corporation
2701 San Tomas Expressway
Santa Clara, CA 95050
Attention: Clay Causin
Any commercial Physics Application integrating the PhysX SDK is subject to a license to
NVIDIA for use and public display of such Physics Application for advertising and
marketing purposes.
Failure to notify NVIDIA pursuant to this Section and failure to provide attribution
pursuant to Section 6 shall be considered a material breach of this agreement and you
shall be responsible for payment to NVIDIA of the standard binary SDK license fee of
$10,000 per Physics Application per platform.
4. Ownership, Protections. The PhysX SDK is owned by NVIDIA and NVIDIA
licensors, and is protected by United States copyright laws, international treaty
provisions, and other applicable laws. With regard to any copies made, you agree to
reproduce any copyright notices and other proprietary legends included on the original.
NVIDIA copyright notice(s) may appear in any of several forms, including machine-
readable form, and you agree to reproduce such notice in each form in which it appears.
Title and copyrights to the PhysX SDK and any copies made by you remain with
NVIDIA and its licensors. You acknowledge that the PhysX SDK contain valuable
proprietary information and trade secrets and that unauthorized or improper use of the
PhysX SDK will result in irreparable harm to NVIDIA and its licensors for which
monetary damages would be inadequate and for which NVIDIA and its licensors will be
Page 3 of 7
entitled to immediate injunctive relief. Subject to the rights of NVIDIA and its licensors
in the PhysX SDK and the Sample Code, you own your modifications to the Sample
Code.
5. Restrictions. You will not, and will not permit others to: (a) modify, translate,
decompile, bootleg, reverse engineer, disassemble, or extract the inner workings of any
portion of the PhysX SDK except the Sample Code, (b) copy the look-and-feel or
functionality of any portion of the PhysX SDK except the Sample Code; (c) remove any
proprietary notices, marks, labels, or logos from the PhysX SDK or any portion thereof;
(d) rent, transfer or use as a service bureau all or some of the PhysX SDK without
NVIDIA’s prior written consent, except in the form of Physics Applications and subject
to the requirements of this Agreement; (e) utilize any computer software or hardware
which is designed to defeat any copy protection device, should the PhysX SDK be
equipped with such a protection device; or (f) use the NVIDIA Licensed Software in any
manner that would cause the NVIDIA Licensed Software to become subject to an Open
Source License. "Open Source License" includes, without limitation, a software license
that requires as a condition of use, modification, and/or distribution of such software that
the NVIDIA Licensed Software be (i) disclosed or distributed in source code form; (ii) be
licensed for the purpose of making derivative works; or (iii) be redistributable at no
charge. Unauthorized copying of the PhysX SDK, or failure to comply with any of the
provisions of this Agreement, will result in automatic termination of this license.
6. Attribution Requirements and Trademark License. You must provide attribution
to NVIDIA, PhysX
®
by NVIDIA, and the NVIDIA PhysX SDK. In order to comply with
the attribution requirements of this Section 6, PhysX by NVIDIA logos and usage
guidelines can be obtained by sending an email request to physxlicensing@.
A: You will include a reference to the PhysX SDK and NVIDIA in any press releases
or press coverage for such Game, Game Engine, or Application that incorporates
the PhysX SDK and will identify NVIDIA as the provider of the "PhysX
Technology provided under license from NVIDIA Corporation. © 2002-2011
NVIDIA Corporation. All rights reserved
.
" (or such other term or phrase as
indicated by NVIDIA from time to time).
B: For Games, Game Engines, Demos, Videos and Applications that incorporate the
PhysX SDK or portions thereof, the PhysX by NVIDIA logo must appear
accompanied with the following text: “NVIDIA(R) and PhysX(R) are registered
trademarks of NVIDIA Corporation and are used under license.":
a. on the back cover of the instruction manual or similar placement in an
electronic file for the purpose of acknowledgement/copyright/trademark
notice;
b. on external packaging;
c. during opening marquee or credits with inclusion of “PhysX by NVIDIA”;
d. must appear on title marketing feature list with a specific call-out of
PhysX Technology
e. on the credit screen; and
f. in the “About” or “Info” box menu items (or equivalent) of all Physics
Games or Applications using any portion of the PhysX SDK.
Page 4 of 7
C: Upon request, provide a quote citing the Licensee’s integration of the PhysX SDK
into the Game or Application for NVIDIA’s use in press materials and website.
Except as expressly set forth in this Section 6, or in a separate written agreement with
NVIDIA, you may not use NVIDIA's trademarks, whether registered or unregistered, in
connection with the Physics Application in any manner or imply that NVIDIA endorses
or otherwise approves of the Physics Application or that you and NVIDIA are in any way
affiliated. Your use of the NVIDIA name under this Agreement does not create any
right, title or interest in the NVIDIA name or any NVIDIA trademarks and all goodwill
arising from your use inure solely to the benefit of NVIDIA.
7. DISCLAIMER. EXCEPT FOR THE ABOVE EXPRESS LIMITED
WARRANTY, THE PHYSX SDK IS PROVIDED “AS IS” AND NVIDIA AND ITS
LICENSORS MAKE, AND YOU RECEIVE, NO OTHER WARRANTIES OF ANY
KIND, WHETHER EXPRESS, IMPLIED, STATUTORY, OR IN ANY
COMMUNICATION WITH YOU. NVIDIA SPECIFICALLY DISCLAIMS ANY
OTHER WARRANTY INCLUDING THE IMPLIED WARRANTIES OF
MERCHANTABILITY, NON-INFRINGEMENT, OR FITNESS FOR A PARTICULAR
PURPOSE. NVIDIA DOES NOT WARRANT THAT THE OPERATION OF THE
SOFTWARE WILL BE UNINTERRUPTED OR ERROR FREE OR THAT DEFECTS
IN THE SOFTWARE WILL BE CORRECTED. NVIDIA MAKES NO WARRANTY
WITH RESPECT TO THE CORRECTNESS, ACCURACY, OR RELIABILITY OF
THE SOFTWARE AND DOCUMENTATION. Some jurisdictions do not allow the
exclusion of implied warranties, so the above exclusion may not apply to you.
8. Remedies. The entire liability of NVIDIA and its licensors, and your exclusive
remedy under the warranty provided herein will be, at NVIDIA’s option, to replace any
media found to be defective within the warranty period, or to refund the purchase price
and terminate this Agreement. To seek such a remedy, you must return the entire PhysX
SDK to NVIDIA, with a copy of the original purchase receipt within the warranty period.
9. Confidential Information. All technical and business information disclosed by
NVIDIA to you under this Agreement, including but not limited to source code,
documentation, technical assistance and any confidential information pertaining to
NVIDIA’s business or products, are to be considered “NVIDIA Confidential
Information.” You will not disclose any portion of NVIDIA Confidential Information to
any third party and will protect all NVIDIA Confidential Information with the same
degree of care as you use to protect your own information of a confidential or proprietary
nature, but always with at least a reasonable degree of care. This obligation of
confidentiality will survive termination and/or expiration of this Agreement for any
reason.
10. LIMITATION OF LIABILITY. THE TOTAL LIABILITY OF NVIDIA AND
ITS LICENSORS UNDER THIS AGREEMENT FOR DAMAGES WILL NOT
EXCEED $100 IN THE AGGREGATE. IN NO EVENT WILL NVIDIA OR ITS
LICENSORS BE LIABLE IN ANY WAY FOR INCIDENTAL, CONSEQUENTIAL,
INDIRECT, SPECIAL OR PUNITIVE DAMAGES OF ANY NATURE, INCLUDING
Page 5 of 7
WITHOUT LIMITATION, LOST BUSINESS PROFITS, OR LIABILITY OR INJURY
TO THIRD PERSONS, WHETHER FORESEEABLE OR NOT, REGARDLESS OF
WHETHER NVIDIA OR ITS LICENSORS HAVE BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES. Some jurisdictions do not permit limitations of
liability for incidental or consequential damages, so the above exclusions may not apply
to you.
11. Customer and Technical Support. You will be solely responsible for providing
customer and technical support to end users of the Physics Application for all features of
the Physics Application, including those features that relate to integration, functionality
or compatibility of the Physics Application with NVIDIA products. NVIDIA may
provide you with technical support related to use of the PhysX SDK under terms and
conditions as posted on the NVIDIA PhysX developer website, which may, in NVIDIA’s
sole discretion, be changed from time to time.
12. Term of License; Termination. Your right to use the PhysX SDK will begin when
you click the “ACCEPT” button, which constitutes acceptance of the terms and
conditions herein. The license is effective until otherwise terminated. You may
terminate it at any time by destroying the PhysX SDK and all portions thereof, together
with all copies in any form. If you fail to comply with any material term or condition of
this Agreement and do not cure the noncompliance within 30 days of receipt of written
notice of noncompliance from NVIDIA, NVIDIA may terminate your rights to conduct
any further development under Sections 2(a) and (b) of this Agreement ("Partial
Termination"). Upon Partial Termination, you will certify to NVIDIA in writing that the
original and all stand-alone copies, in whole or in part, of the PhysX SDK have been
destroyed. Upon Partial Termination, you may continue to distribute any Physics
Application that has been commercially released prior to such termination subject to
prospective compliance with this Agreement. Upon any other termination, you will
certify to NVIDIA in writing that the original and all copies, in whole or in part, of the
PhysX SDK have been destroyed, including those portions contained within any
unshipped Physics Applications.
13. Governing Law. This Agreement will be governed by the laws of the United
States of America to the extent that they apply and otherwise by the laws of the State of
California, without reference to principles of conflicts of law.
14. Export. You agree and certify that no portion of the PhysX SDK nor any other
technical data received from NVIDIA will be exported outside the United States except
as authorized and as permitted by the laws and regulations of the United States. If you
have rightfully obtained the PhysX SDK outside of the United States, you agree that you
will not re-export any portion of the PhysX SDK nor any other technical data received
from NVIDIA, except as permitted by the laws and regulations of the United States and
the laws and regulations of the jurisdiction in which you obtained the PhysX SDK.
15. Assignment. You may not sublicense, assign or transfer this Agreement or the
PhysX SDK except as expressly provided in this Agreement. Any attempt to otherwise
sublicense, assign or transfer any of the rights, duties or obligations hereunder is null and
void.
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16. Survival. The parties agree that where the context of any provision indicates an
intent that it will survive the term of this Agreement, then it will survive. All terms of
this Agreement survive Partial Termination except Sections 2(a) and (b).
17. Entire Agreement. This Agreement contains the parties’ entire agreement
regarding your use of the PhysX SDK and may be amended only in writing signed by
both parties.
Copyright © 2011 NVIDIA Corporation. All rights reserved. Copyright © 2002-2008
AGEIA Technologies, Inc. All rights reserved. Copyright © 2001-2006 NovodeX. All
rights reserved.
US AND INTERNATIONAL PATENTS PENDING.
Version: 4-8-11
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