最新消息: USBMI致力于为网友们分享Windows、安卓、IOS等主流手机系统相关的资讯以及评测、同时提供相关教程、应用、软件下载等服务。

超时空英雄传说2北方秘使特殊能力及各职业特殊攻击

IT圈 admin 41浏览 0评论

2024年6月4日发(作者:元芮波)

超时空英雄传说2北方秘使特殊能力及各职业特殊攻击

For special abilities, different versions of game Settings do

vary, and this data is based on a 1.3 D

1) normal attack refers to an attack or unarmed attack with a

weapon, which is commonly used in other games

2) physical attacks include common attacks and special effects

3) all special abilities are arranged in alphabetical

alphabetical order

Composure - no damage is added to the flanks of the flanks and

1.5 times on the back

Poison-strike - a certain chance of poisoning while normal

attack

Retaliate - physical ignores enemy defense force (including the

gods to protect the body, the intervention of god and other

magic) and their own proficiency, equal to their attack damage

(shooting will reduce and affected by their own proficiency)

Incantation - a certain chance of a normal attack

Unlock - open the locked treasure box

Antimage-the damage of attack spells by half (decimals)

Quick beheading - reduces the additional 8 point AP consumption

for multiple physical attacks

Combo - increases the chance of a combo

Leadership - controls our NPCS activities other than the use

and equipment

Psionic attack - a physical attack that ignores enemy defences

(i.e., 0), but spells like divine armor and divine intervention

will still reduce the damage

Spirit - immune to all physical attacks

Target - physical attack is a chance to strike a kill

Agility - physical attack reduces the AP from 25 to 21 each time

poison-antivirus

Ward off evil - the damage of witchcraft and sorcery is halved.

Light work - moves between highly different topography without

any additional use of AP, and is less than 10 g (including 10)

for free access (not including impassable terrain)

Forbearance - when it comes to the attack of restraining oneself

from the enemy, reduces the harm, and is not affected by its

own restraint

Dodge - increases the 30% avoidance rate for physical attacks

(approximately equal to + 30)

Mystical - attack damage x1.25 times (decimals)

Holy - is immune to all negative state (poisoning, blindness,

sleep, paralysis, or freeze, imprison, petrochemical,

deceleration, fear, exhaustion, failure, curse, violent,

nausea, etc.), high temperature gasification is invalid

Persuade - to reduce the purchase price to 80 percent and the

price to 70 percent. If the owner has been killed, the reseller

will have to be archived and reread

Search - the end of the campaign automatically gains all hidden

treasures (hidden treasures cannot be obtained)

Suction/precision - physical attack will restore itself to the

enemy's current MP and ST25 % of MP and ST (decimal down)

Absorb - a normal attack and restore itself to the equivalent

of 100% HP

Luck - it won't be hit

Learning - combat gain experience x1.33 times.

Learned - spell cast mana cost halved (decimals)

Invisible - there is no enemy next to him that will not be seen

and will not be seen as a target of attack and casting (still

subject to scope damage)

Regeneration - 15% HP (decimals) will be restored at the start

of each round of action.

Detection - the ability to detect invisible enemies, and to see

the strength of the enemy, to see that the owner must be present

Best wishes - for all our players (including NPC) to receive

"lucky" status, the wish owner must be present to be effective

Equipment - any item other than the type of weapon and gender

restriction is optional

, * * * * * * * * * * *

stunts

1) the power of special effects is calculated by the attack of

the two sides, which is calculated by the multiplier of the

damage value of the attack

2) special attacks hit ratio is influenced by both sides of the

lighter and reaction, and has its own basic shooting, has

nothing to do with the weapon shooting (different for each

weapon has shot, such as green frost sword is 95, long dao is

85, unarmed, boxing, impact and other fixed to 90), the final

+ special proficiency

In the following list, the names are followed by "range", "when

the proficiency is 0,

The multiplier relationship (about the value) of the power of

the attack. "the probability of having a zero degree of

proficiency."

4) some of the tricks, such as hand knife and stone throwing,

are listed as though they belong to a special and special range

Bloodthirsty warrior - "1" "1" "145%" "35" ""

Black knight gun - "1" "80" "75" "poisoning"

I will kill him - "1" "70%" "45" "must kill"

Wu daojia - "1" "1" "135%" "60" ""

God of war - "1-2 straight line" "100%" "90" ""

Sainthood - "1", "80", "70" "must kill the undead"

Archer's knife - "1" "100" "90" ""

Magic sword - "2-3 lines" "70%" "70" ""

Prayers - "two - three lines" "100%" "100" "must kill the

undead"

The female war god, the flying axe - "the 2-3 line" "70%" "45"

""

The crossbow, "2-6", "60", "70".

Royal killers - "1" "90" "90" "toxic"

The holy woman - "the 2-3 line" "100%" "100" "must kill the

undead"

The unicorn knight javelin - "2-3 straight through" "80%" "85".

The clowns drop the ball - "1-3 lines" "100%" "90" ""

The clown, the "2-4 line" "70%", "65" "blind"

Fish-spitting bubbles - "1-3 lines" "80%" "70" "poisoning"

Skull and bones: "the 1-3 line" "70 %" "65".

An angel of the fall: the "1-3 line" "80 %" "75" ""

Black elves - "1", "55", "75" and "curse"

Mermaid singing - "1-3 straight line" "50%" "75" "paralyzed"

Princess pray - "the 1-2 line" "80" "80" "must kill the undead"

Machine soldier - guided missile - "2-4 line throughout" "170%"

"75" ""

Psionic sword - "2-4 line" "80%" "70" ""

Beheaded swordsmen - "1" "150%" "50" ""

Swordzong zixia: "1-3 straight line" "70 %" "75" "freeze"

Fighter - "1-2 line" "135%" "70" ""

Magic blade - "2-4 line" "80%" "70" ""

The moon knife of the moon, the "1-2 line throughout" "145%"

"70" ""

The highest Lord - "2-4" "80%" "65".

Queen - "1" "1" "50%" "75" "paralyzed"

Chief executive - "1" "70%" "120" "must kill"

Chief affairs officer - "1" "1" "150%" "55" "

Captain of the caravan - "1" "1" "135%" "70" ""

The head of the sand theft - "1" "1" "135%" "65" "poisoning"

Xiaolong: "1-3 straight line" "117%" "70" ""

Dragon fire - "1-2 line throughout" "80 %" "85" ""

Zombie king - "1" "60 %" "65" "weak"

Soul and soul - "1-2 straight line" "70 %" "50" "must kill"

Earth elements - "1", "70", "70" "petrified"

Fire elements - "1-3 lines" "80%" "65".

Wind elements - "2-5 lines" "50%" "80" ""

Water element: freeze - "1-3 lines" "70%" "65" "freeze"

Vampire bite - "1", "80", "60"

Banshee singing (push) - "2-3 straight line" "50%" "81"

"paralysis"

Female demon - "1" "80 %" "90" "paralytic"

Dragon fire - "2-4 line" "117%" "70" ""

Fleur lingguang - "2-4 lines" "80%" "85" "blind"

Children · throw stones (push) - "2-4 line" "100%" "90" ""

Princess of the aristocracy - "1" "1" "145%" "55" ""

Court swordsman - "1" "1" "135%" "70" ""

, * * * * * * * * * * *

Postscript:

Vampire stunts bit obviously unreasonable, regardless of range,

power, miss haven't advantages compared to attack's grasp, and

my test for a long time also side effect has not been found

Of course, in theory, scratching doesn't accumulate

proficiency, so when you bite 1000 + The greater the

power of proficiency, the more likely it was to bite, but it

was a bit impractical

Suddenly, there was a useless prop in the north secret, which

was the tooth of a vampire, and so far no one has found its use

Is it just a coincidence that one is a "bite" and a "tooth of

a vampire"? However, I did not find it for a long time

An estimate is part of the

2024年6月4日发(作者:元芮波)

超时空英雄传说2北方秘使特殊能力及各职业特殊攻击

For special abilities, different versions of game Settings do

vary, and this data is based on a 1.3 D

1) normal attack refers to an attack or unarmed attack with a

weapon, which is commonly used in other games

2) physical attacks include common attacks and special effects

3) all special abilities are arranged in alphabetical

alphabetical order

Composure - no damage is added to the flanks of the flanks and

1.5 times on the back

Poison-strike - a certain chance of poisoning while normal

attack

Retaliate - physical ignores enemy defense force (including the

gods to protect the body, the intervention of god and other

magic) and their own proficiency, equal to their attack damage

(shooting will reduce and affected by their own proficiency)

Incantation - a certain chance of a normal attack

Unlock - open the locked treasure box

Antimage-the damage of attack spells by half (decimals)

Quick beheading - reduces the additional 8 point AP consumption

for multiple physical attacks

Combo - increases the chance of a combo

Leadership - controls our NPCS activities other than the use

and equipment

Psionic attack - a physical attack that ignores enemy defences

(i.e., 0), but spells like divine armor and divine intervention

will still reduce the damage

Spirit - immune to all physical attacks

Target - physical attack is a chance to strike a kill

Agility - physical attack reduces the AP from 25 to 21 each time

poison-antivirus

Ward off evil - the damage of witchcraft and sorcery is halved.

Light work - moves between highly different topography without

any additional use of AP, and is less than 10 g (including 10)

for free access (not including impassable terrain)

Forbearance - when it comes to the attack of restraining oneself

from the enemy, reduces the harm, and is not affected by its

own restraint

Dodge - increases the 30% avoidance rate for physical attacks

(approximately equal to + 30)

Mystical - attack damage x1.25 times (decimals)

Holy - is immune to all negative state (poisoning, blindness,

sleep, paralysis, or freeze, imprison, petrochemical,

deceleration, fear, exhaustion, failure, curse, violent,

nausea, etc.), high temperature gasification is invalid

Persuade - to reduce the purchase price to 80 percent and the

price to 70 percent. If the owner has been killed, the reseller

will have to be archived and reread

Search - the end of the campaign automatically gains all hidden

treasures (hidden treasures cannot be obtained)

Suction/precision - physical attack will restore itself to the

enemy's current MP and ST25 % of MP and ST (decimal down)

Absorb - a normal attack and restore itself to the equivalent

of 100% HP

Luck - it won't be hit

Learning - combat gain experience x1.33 times.

Learned - spell cast mana cost halved (decimals)

Invisible - there is no enemy next to him that will not be seen

and will not be seen as a target of attack and casting (still

subject to scope damage)

Regeneration - 15% HP (decimals) will be restored at the start

of each round of action.

Detection - the ability to detect invisible enemies, and to see

the strength of the enemy, to see that the owner must be present

Best wishes - for all our players (including NPC) to receive

"lucky" status, the wish owner must be present to be effective

Equipment - any item other than the type of weapon and gender

restriction is optional

, * * * * * * * * * * *

stunts

1) the power of special effects is calculated by the attack of

the two sides, which is calculated by the multiplier of the

damage value of the attack

2) special attacks hit ratio is influenced by both sides of the

lighter and reaction, and has its own basic shooting, has

nothing to do with the weapon shooting (different for each

weapon has shot, such as green frost sword is 95, long dao is

85, unarmed, boxing, impact and other fixed to 90), the final

+ special proficiency

In the following list, the names are followed by "range", "when

the proficiency is 0,

The multiplier relationship (about the value) of the power of

the attack. "the probability of having a zero degree of

proficiency."

4) some of the tricks, such as hand knife and stone throwing,

are listed as though they belong to a special and special range

Bloodthirsty warrior - "1" "1" "145%" "35" ""

Black knight gun - "1" "80" "75" "poisoning"

I will kill him - "1" "70%" "45" "must kill"

Wu daojia - "1" "1" "135%" "60" ""

God of war - "1-2 straight line" "100%" "90" ""

Sainthood - "1", "80", "70" "must kill the undead"

Archer's knife - "1" "100" "90" ""

Magic sword - "2-3 lines" "70%" "70" ""

Prayers - "two - three lines" "100%" "100" "must kill the

undead"

The female war god, the flying axe - "the 2-3 line" "70%" "45"

""

The crossbow, "2-6", "60", "70".

Royal killers - "1" "90" "90" "toxic"

The holy woman - "the 2-3 line" "100%" "100" "must kill the

undead"

The unicorn knight javelin - "2-3 straight through" "80%" "85".

The clowns drop the ball - "1-3 lines" "100%" "90" ""

The clown, the "2-4 line" "70%", "65" "blind"

Fish-spitting bubbles - "1-3 lines" "80%" "70" "poisoning"

Skull and bones: "the 1-3 line" "70 %" "65".

An angel of the fall: the "1-3 line" "80 %" "75" ""

Black elves - "1", "55", "75" and "curse"

Mermaid singing - "1-3 straight line" "50%" "75" "paralyzed"

Princess pray - "the 1-2 line" "80" "80" "must kill the undead"

Machine soldier - guided missile - "2-4 line throughout" "170%"

"75" ""

Psionic sword - "2-4 line" "80%" "70" ""

Beheaded swordsmen - "1" "150%" "50" ""

Swordzong zixia: "1-3 straight line" "70 %" "75" "freeze"

Fighter - "1-2 line" "135%" "70" ""

Magic blade - "2-4 line" "80%" "70" ""

The moon knife of the moon, the "1-2 line throughout" "145%"

"70" ""

The highest Lord - "2-4" "80%" "65".

Queen - "1" "1" "50%" "75" "paralyzed"

Chief executive - "1" "70%" "120" "must kill"

Chief affairs officer - "1" "1" "150%" "55" "

Captain of the caravan - "1" "1" "135%" "70" ""

The head of the sand theft - "1" "1" "135%" "65" "poisoning"

Xiaolong: "1-3 straight line" "117%" "70" ""

Dragon fire - "1-2 line throughout" "80 %" "85" ""

Zombie king - "1" "60 %" "65" "weak"

Soul and soul - "1-2 straight line" "70 %" "50" "must kill"

Earth elements - "1", "70", "70" "petrified"

Fire elements - "1-3 lines" "80%" "65".

Wind elements - "2-5 lines" "50%" "80" ""

Water element: freeze - "1-3 lines" "70%" "65" "freeze"

Vampire bite - "1", "80", "60"

Banshee singing (push) - "2-3 straight line" "50%" "81"

"paralysis"

Female demon - "1" "80 %" "90" "paralytic"

Dragon fire - "2-4 line" "117%" "70" ""

Fleur lingguang - "2-4 lines" "80%" "85" "blind"

Children · throw stones (push) - "2-4 line" "100%" "90" ""

Princess of the aristocracy - "1" "1" "145%" "55" ""

Court swordsman - "1" "1" "135%" "70" ""

, * * * * * * * * * * *

Postscript:

Vampire stunts bit obviously unreasonable, regardless of range,

power, miss haven't advantages compared to attack's grasp, and

my test for a long time also side effect has not been found

Of course, in theory, scratching doesn't accumulate

proficiency, so when you bite 1000 + The greater the

power of proficiency, the more likely it was to bite, but it

was a bit impractical

Suddenly, there was a useless prop in the north secret, which

was the tooth of a vampire, and so far no one has found its use

Is it just a coincidence that one is a "bite" and a "tooth of

a vampire"? However, I did not find it for a long time

An estimate is part of the

发布评论

评论列表 (0)

  1. 暂无评论