2024年6月4日发(作者:元芮波)
超时空英雄传说2北方秘使特殊能力及各职业特殊攻击
For special abilities, different versions of game Settings do
vary, and this data is based on a 1.3 D
1) normal attack refers to an attack or unarmed attack with a
weapon, which is commonly used in other games
2) physical attacks include common attacks and special effects
3) all special abilities are arranged in alphabetical
alphabetical order
Composure - no damage is added to the flanks of the flanks and
1.5 times on the back
Poison-strike - a certain chance of poisoning while normal
attack
Retaliate - physical ignores enemy defense force (including the
gods to protect the body, the intervention of god and other
magic) and their own proficiency, equal to their attack damage
(shooting will reduce and affected by their own proficiency)
Incantation - a certain chance of a normal attack
Unlock - open the locked treasure box
Antimage-the damage of attack spells by half (decimals)
Quick beheading - reduces the additional 8 point AP consumption
for multiple physical attacks
Combo - increases the chance of a combo
Leadership - controls our NPCS activities other than the use
and equipment
Psionic attack - a physical attack that ignores enemy defences
(i.e., 0), but spells like divine armor and divine intervention
will still reduce the damage
Spirit - immune to all physical attacks
Target - physical attack is a chance to strike a kill
Agility - physical attack reduces the AP from 25 to 21 each time
poison-antivirus
Ward off evil - the damage of witchcraft and sorcery is halved.
Light work - moves between highly different topography without
any additional use of AP, and is less than 10 g (including 10)
for free access (not including impassable terrain)
Forbearance - when it comes to the attack of restraining oneself
from the enemy, reduces the harm, and is not affected by its
own restraint
Dodge - increases the 30% avoidance rate for physical attacks
(approximately equal to + 30)
Mystical - attack damage x1.25 times (decimals)
Holy - is immune to all negative state (poisoning, blindness,
sleep, paralysis, or freeze, imprison, petrochemical,
deceleration, fear, exhaustion, failure, curse, violent,
nausea, etc.), high temperature gasification is invalid
Persuade - to reduce the purchase price to 80 percent and the
price to 70 percent. If the owner has been killed, the reseller
will have to be archived and reread
Search - the end of the campaign automatically gains all hidden
treasures (hidden treasures cannot be obtained)
Suction/precision - physical attack will restore itself to the
enemy's current MP and ST25 % of MP and ST (decimal down)
Absorb - a normal attack and restore itself to the equivalent
of 100% HP
Luck - it won't be hit
Learning - combat gain experience x1.33 times.
Learned - spell cast mana cost halved (decimals)
Invisible - there is no enemy next to him that will not be seen
and will not be seen as a target of attack and casting (still
subject to scope damage)
Regeneration - 15% HP (decimals) will be restored at the start
of each round of action.
Detection - the ability to detect invisible enemies, and to see
the strength of the enemy, to see that the owner must be present
Best wishes - for all our players (including NPC) to receive
"lucky" status, the wish owner must be present to be effective
Equipment - any item other than the type of weapon and gender
restriction is optional
, * * * * * * * * * * *
stunts
1) the power of special effects is calculated by the attack of
the two sides, which is calculated by the multiplier of the
damage value of the attack
2) special attacks hit ratio is influenced by both sides of the
lighter and reaction, and has its own basic shooting, has
nothing to do with the weapon shooting (different for each
weapon has shot, such as green frost sword is 95, long dao is
85, unarmed, boxing, impact and other fixed to 90), the final
+ special proficiency
In the following list, the names are followed by "range", "when
the proficiency is 0,
The multiplier relationship (about the value) of the power of
the attack. "the probability of having a zero degree of
proficiency."
4) some of the tricks, such as hand knife and stone throwing,
are listed as though they belong to a special and special range
Bloodthirsty warrior - "1" "1" "145%" "35" ""
Black knight gun - "1" "80" "75" "poisoning"
I will kill him - "1" "70%" "45" "must kill"
Wu daojia - "1" "1" "135%" "60" ""
God of war - "1-2 straight line" "100%" "90" ""
Sainthood - "1", "80", "70" "must kill the undead"
Archer's knife - "1" "100" "90" ""
Magic sword - "2-3 lines" "70%" "70" ""
Prayers - "two - three lines" "100%" "100" "must kill the
undead"
The female war god, the flying axe - "the 2-3 line" "70%" "45"
""
The crossbow, "2-6", "60", "70".
Royal killers - "1" "90" "90" "toxic"
The holy woman - "the 2-3 line" "100%" "100" "must kill the
undead"
The unicorn knight javelin - "2-3 straight through" "80%" "85".
The clowns drop the ball - "1-3 lines" "100%" "90" ""
The clown, the "2-4 line" "70%", "65" "blind"
Fish-spitting bubbles - "1-3 lines" "80%" "70" "poisoning"
Skull and bones: "the 1-3 line" "70 %" "65".
An angel of the fall: the "1-3 line" "80 %" "75" ""
Black elves - "1", "55", "75" and "curse"
Mermaid singing - "1-3 straight line" "50%" "75" "paralyzed"
Princess pray - "the 1-2 line" "80" "80" "must kill the undead"
Machine soldier - guided missile - "2-4 line throughout" "170%"
"75" ""
Psionic sword - "2-4 line" "80%" "70" ""
Beheaded swordsmen - "1" "150%" "50" ""
Swordzong zixia: "1-3 straight line" "70 %" "75" "freeze"
Fighter - "1-2 line" "135%" "70" ""
Magic blade - "2-4 line" "80%" "70" ""
The moon knife of the moon, the "1-2 line throughout" "145%"
"70" ""
The highest Lord - "2-4" "80%" "65".
Queen - "1" "1" "50%" "75" "paralyzed"
Chief executive - "1" "70%" "120" "must kill"
Chief affairs officer - "1" "1" "150%" "55" "
Captain of the caravan - "1" "1" "135%" "70" ""
The head of the sand theft - "1" "1" "135%" "65" "poisoning"
Xiaolong: "1-3 straight line" "117%" "70" ""
Dragon fire - "1-2 line throughout" "80 %" "85" ""
Zombie king - "1" "60 %" "65" "weak"
Soul and soul - "1-2 straight line" "70 %" "50" "must kill"
Earth elements - "1", "70", "70" "petrified"
Fire elements - "1-3 lines" "80%" "65".
Wind elements - "2-5 lines" "50%" "80" ""
Water element: freeze - "1-3 lines" "70%" "65" "freeze"
Vampire bite - "1", "80", "60"
Banshee singing (push) - "2-3 straight line" "50%" "81"
"paralysis"
Female demon - "1" "80 %" "90" "paralytic"
Dragon fire - "2-4 line" "117%" "70" ""
Fleur lingguang - "2-4 lines" "80%" "85" "blind"
Children · throw stones (push) - "2-4 line" "100%" "90" ""
Princess of the aristocracy - "1" "1" "145%" "55" ""
Court swordsman - "1" "1" "135%" "70" ""
, * * * * * * * * * * *
Postscript:
Vampire stunts bit obviously unreasonable, regardless of range,
power, miss haven't advantages compared to attack's grasp, and
my test for a long time also side effect has not been found
Of course, in theory, scratching doesn't accumulate
proficiency, so when you bite 1000 + The greater the
power of proficiency, the more likely it was to bite, but it
was a bit impractical
Suddenly, there was a useless prop in the north secret, which
was the tooth of a vampire, and so far no one has found its use
Is it just a coincidence that one is a "bite" and a "tooth of
a vampire"? However, I did not find it for a long time
An estimate is part of the
2024年6月4日发(作者:元芮波)
超时空英雄传说2北方秘使特殊能力及各职业特殊攻击
For special abilities, different versions of game Settings do
vary, and this data is based on a 1.3 D
1) normal attack refers to an attack or unarmed attack with a
weapon, which is commonly used in other games
2) physical attacks include common attacks and special effects
3) all special abilities are arranged in alphabetical
alphabetical order
Composure - no damage is added to the flanks of the flanks and
1.5 times on the back
Poison-strike - a certain chance of poisoning while normal
attack
Retaliate - physical ignores enemy defense force (including the
gods to protect the body, the intervention of god and other
magic) and their own proficiency, equal to their attack damage
(shooting will reduce and affected by their own proficiency)
Incantation - a certain chance of a normal attack
Unlock - open the locked treasure box
Antimage-the damage of attack spells by half (decimals)
Quick beheading - reduces the additional 8 point AP consumption
for multiple physical attacks
Combo - increases the chance of a combo
Leadership - controls our NPCS activities other than the use
and equipment
Psionic attack - a physical attack that ignores enemy defences
(i.e., 0), but spells like divine armor and divine intervention
will still reduce the damage
Spirit - immune to all physical attacks
Target - physical attack is a chance to strike a kill
Agility - physical attack reduces the AP from 25 to 21 each time
poison-antivirus
Ward off evil - the damage of witchcraft and sorcery is halved.
Light work - moves between highly different topography without
any additional use of AP, and is less than 10 g (including 10)
for free access (not including impassable terrain)
Forbearance - when it comes to the attack of restraining oneself
from the enemy, reduces the harm, and is not affected by its
own restraint
Dodge - increases the 30% avoidance rate for physical attacks
(approximately equal to + 30)
Mystical - attack damage x1.25 times (decimals)
Holy - is immune to all negative state (poisoning, blindness,
sleep, paralysis, or freeze, imprison, petrochemical,
deceleration, fear, exhaustion, failure, curse, violent,
nausea, etc.), high temperature gasification is invalid
Persuade - to reduce the purchase price to 80 percent and the
price to 70 percent. If the owner has been killed, the reseller
will have to be archived and reread
Search - the end of the campaign automatically gains all hidden
treasures (hidden treasures cannot be obtained)
Suction/precision - physical attack will restore itself to the
enemy's current MP and ST25 % of MP and ST (decimal down)
Absorb - a normal attack and restore itself to the equivalent
of 100% HP
Luck - it won't be hit
Learning - combat gain experience x1.33 times.
Learned - spell cast mana cost halved (decimals)
Invisible - there is no enemy next to him that will not be seen
and will not be seen as a target of attack and casting (still
subject to scope damage)
Regeneration - 15% HP (decimals) will be restored at the start
of each round of action.
Detection - the ability to detect invisible enemies, and to see
the strength of the enemy, to see that the owner must be present
Best wishes - for all our players (including NPC) to receive
"lucky" status, the wish owner must be present to be effective
Equipment - any item other than the type of weapon and gender
restriction is optional
, * * * * * * * * * * *
stunts
1) the power of special effects is calculated by the attack of
the two sides, which is calculated by the multiplier of the
damage value of the attack
2) special attacks hit ratio is influenced by both sides of the
lighter and reaction, and has its own basic shooting, has
nothing to do with the weapon shooting (different for each
weapon has shot, such as green frost sword is 95, long dao is
85, unarmed, boxing, impact and other fixed to 90), the final
+ special proficiency
In the following list, the names are followed by "range", "when
the proficiency is 0,
The multiplier relationship (about the value) of the power of
the attack. "the probability of having a zero degree of
proficiency."
4) some of the tricks, such as hand knife and stone throwing,
are listed as though they belong to a special and special range
Bloodthirsty warrior - "1" "1" "145%" "35" ""
Black knight gun - "1" "80" "75" "poisoning"
I will kill him - "1" "70%" "45" "must kill"
Wu daojia - "1" "1" "135%" "60" ""
God of war - "1-2 straight line" "100%" "90" ""
Sainthood - "1", "80", "70" "must kill the undead"
Archer's knife - "1" "100" "90" ""
Magic sword - "2-3 lines" "70%" "70" ""
Prayers - "two - three lines" "100%" "100" "must kill the
undead"
The female war god, the flying axe - "the 2-3 line" "70%" "45"
""
The crossbow, "2-6", "60", "70".
Royal killers - "1" "90" "90" "toxic"
The holy woman - "the 2-3 line" "100%" "100" "must kill the
undead"
The unicorn knight javelin - "2-3 straight through" "80%" "85".
The clowns drop the ball - "1-3 lines" "100%" "90" ""
The clown, the "2-4 line" "70%", "65" "blind"
Fish-spitting bubbles - "1-3 lines" "80%" "70" "poisoning"
Skull and bones: "the 1-3 line" "70 %" "65".
An angel of the fall: the "1-3 line" "80 %" "75" ""
Black elves - "1", "55", "75" and "curse"
Mermaid singing - "1-3 straight line" "50%" "75" "paralyzed"
Princess pray - "the 1-2 line" "80" "80" "must kill the undead"
Machine soldier - guided missile - "2-4 line throughout" "170%"
"75" ""
Psionic sword - "2-4 line" "80%" "70" ""
Beheaded swordsmen - "1" "150%" "50" ""
Swordzong zixia: "1-3 straight line" "70 %" "75" "freeze"
Fighter - "1-2 line" "135%" "70" ""
Magic blade - "2-4 line" "80%" "70" ""
The moon knife of the moon, the "1-2 line throughout" "145%"
"70" ""
The highest Lord - "2-4" "80%" "65".
Queen - "1" "1" "50%" "75" "paralyzed"
Chief executive - "1" "70%" "120" "must kill"
Chief affairs officer - "1" "1" "150%" "55" "
Captain of the caravan - "1" "1" "135%" "70" ""
The head of the sand theft - "1" "1" "135%" "65" "poisoning"
Xiaolong: "1-3 straight line" "117%" "70" ""
Dragon fire - "1-2 line throughout" "80 %" "85" ""
Zombie king - "1" "60 %" "65" "weak"
Soul and soul - "1-2 straight line" "70 %" "50" "must kill"
Earth elements - "1", "70", "70" "petrified"
Fire elements - "1-3 lines" "80%" "65".
Wind elements - "2-5 lines" "50%" "80" ""
Water element: freeze - "1-3 lines" "70%" "65" "freeze"
Vampire bite - "1", "80", "60"
Banshee singing (push) - "2-3 straight line" "50%" "81"
"paralysis"
Female demon - "1" "80 %" "90" "paralytic"
Dragon fire - "2-4 line" "117%" "70" ""
Fleur lingguang - "2-4 lines" "80%" "85" "blind"
Children · throw stones (push) - "2-4 line" "100%" "90" ""
Princess of the aristocracy - "1" "1" "145%" "55" ""
Court swordsman - "1" "1" "135%" "70" ""
, * * * * * * * * * * *
Postscript:
Vampire stunts bit obviously unreasonable, regardless of range,
power, miss haven't advantages compared to attack's grasp, and
my test for a long time also side effect has not been found
Of course, in theory, scratching doesn't accumulate
proficiency, so when you bite 1000 + The greater the
power of proficiency, the more likely it was to bite, but it
was a bit impractical
Suddenly, there was a useless prop in the north secret, which
was the tooth of a vampire, and so far no one has found its use
Is it just a coincidence that one is a "bite" and a "tooth of
a vampire"? However, I did not find it for a long time
An estimate is part of the