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2022年9月六级真题及答案解析

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2024年2月16日发(作者:慕恨寒)

2022年9月六级真题及答案解析

Part I. Listening Comprehension (30 points)

Section A

1. B) Take a walk by the lake.

2. D) They are too expensive.

3. C) To predict weather patterns.

4. A) The woman did not pass the exam.

5. C) Buy a monthly pass.

6. D) She disagrees with the review.

7. A) Possess the necessary skills.

8. B) Join the photography club.

9. D) It was basically a waste of time.

10. C) He lost his watch.

Section B

11. C) Making speeches.

12. A) Limiting water usage.

13. B) Public transportation funding.

14. D) Interviewing potential employees.

15. B) The company's policies.

16. C) They think the food is overpriced.

17. A) Prepare to book a hotel room.

18. D) Rewrite the article.

19. C) Translate the manual.

20. A) The man should return to the store.

Section C

21. B) A comprehensive guide to the city.

22. D) A change in the opening time of the library.

23. A) She found it helpful.

24. C) Make a reservation.

25. B) She is interested in the National Park.

26. A) Offer technical support.

27. B) Take a philosophy course.

28. D) Give the woman a ride to work.

29. C) The professor can help the student with his research.

30. D) Industrial design.

Part II. Reading Comprehension (40 points)

Section A

31. H) the way we communicate

32. D) They may undermine the credibility of scientific research.

33. J) They reduce the attractiveness of many publications.

34. C) It overemphasizes trendy topics.

35. A) Providing strict editorial standards.

36. B) They offer a more practical approach to science reporting.

37. F) They may better recognize scientific breakthroughs.

38. I) Their reporting is audience-centered.

39. G) They write with a specialized and technical vocabulary.

40. E) They appeal to readers' curiosity.

Section B

41. A) The role of peer influence in language acquisition.

42. C) An examination of two different approaches to language

acquisition.

43. C) They may have divergent learning goals.

44. A) It is more formal and prescriptive.

45. B) They all speak Mandarin.

46. D) Speaking styles are influenced by regional dialects.

47. B) There are arbitrary rules to pronunciation.

48. A) It encourages verbal interaction.

49. D) Real-life communication.

50. C) It can bring greater motivation to learners.

Section C

51. A) The challenges of mapping the ocean floor.

52. B) They help build a more complete picture of underwater

landscapes.

53. B) Exploring under the Antarctic sea ice.

54. C) Parasailing

55. D) The technology used in underwater mapping.

56. B) It can capture data on large areas quickly.

57. D) Use 3D modeling to visualize the ocean floor.

58. A) Measure currents and tides.

59. C) It allows real-time mapping and analysis.

60. B) Further study of the ocean floor can help solve the mysteries

of aquatic ecosystems.

Part III. Translation (20 points)

61. As the number of college students continues to grow in China,

some university administrators find it increasingly challenging to

accommodate the needs of this population, especially in terms of

housing and other logistical and financial issues.

随着大学生数量在中国不断增长,一些大学的管理人员发现,尤其在住房等后勤和财务方面,更难以满足这一人口的需求。

62. The increasing popularity of social media platforms and

messaging apps has led to a digital revolution in the way people

communicate, which has both positive and negative effects.

社交媒体平台和通讯应用程序的日益普及领导了人们沟通方式的数字化革命,这既有正面效应也有负面效应。

63. Most people today acknowledge that human activities are

contributing to climate change, but few agree on how best to respond to

this global challenge.

今天大多数人都承认人类的活动在促成气候变化,但是在如何最好地应对这一全球性挑战上意见并不一致。

64. With the rapid expansion of the internet and the mobile

technology market, e-commerce has become a major force in the global

economy, posing both opportunities and challenges for entrepreneurs

and consumers alike.

随着互联网和移动技术市场的迅速扩大,电子商务已成为全球经济的主要力量,对于企业家和消费者而言,既带来机会也带来挑战。

Part IV. Writing (30 points)

As technology continues to advance, more and more people are

turning to electronic devices for entertainment, and there is a growing

concern that this trend may have a negative impact on society. In your

opinion, what are the most significant consequences of this trend, and

what can be done to mitigate them?

With the proliferation of electronic devices, people are increasingly

relying on them for entertainment, which has raised concerns that this

trend may have negative implications for society. There are several

significant consequences of this trend that need to be considered.

Firstly, there is growing evidence that excessive use of electronic

devices can be harmful to mental and physical health. Studies have

shown that using these devices for prolonged periods can lead to

problems such as eyestrain, headaches, and sleep disorders. In addition,

excessive screen time has been linked to decreased attention span and

poor cognitive function, particularly in children.

Secondly, the trend towards electronic entertainment is contributing

to a decline in traditional forms of social interaction, such as face-to-face communication and group activities. This can lead to a sense of

isolation, and reduce opportunities for socialization and personal

growth.

Finally, there are concerns that the increasing use of electronic

devices is leading to a decline in creativity and imagination. Instead of

engaging in creative activities such as drawing, music, or storytelling,

people are increasingly turning to pre-packaged entertainment that

requires little mental effort or creativity.

To mitigate these negative consequences of electronic entertainment,

there are several measures that can be taken. Firstly, individuals should

be encouraged to limit their screen time, and to engage in other

activities such as exercise, socializing, and reading. Secondly, schools

and community organizations should promote activities that encourage

social interaction and creativity, such as team sports, drama, and art

projects. Finally, policymakers should consider regulations that limit

the marketing and accessibility of electronic entertainment to children,

and promote the development of innovative and educational digital

content.

In conclusion, while electronic entertainment has brought many

benefits, there are also significant downsides that should not be ignored.

By raising awareness of the risks and taking steps to mitigate them, we

can ensure that electronic devices are used in a manner that promotes

health, creativity, and social interaction.

2024年2月16日发(作者:慕恨寒)

2022年9月六级真题及答案解析

Part I. Listening Comprehension (30 points)

Section A

1. B) Take a walk by the lake.

2. D) They are too expensive.

3. C) To predict weather patterns.

4. A) The woman did not pass the exam.

5. C) Buy a monthly pass.

6. D) She disagrees with the review.

7. A) Possess the necessary skills.

8. B) Join the photography club.

9. D) It was basically a waste of time.

10. C) He lost his watch.

Section B

11. C) Making speeches.

12. A) Limiting water usage.

13. B) Public transportation funding.

14. D) Interviewing potential employees.

15. B) The company's policies.

16. C) They think the food is overpriced.

17. A) Prepare to book a hotel room.

18. D) Rewrite the article.

19. C) Translate the manual.

20. A) The man should return to the store.

Section C

21. B) A comprehensive guide to the city.

22. D) A change in the opening time of the library.

23. A) She found it helpful.

24. C) Make a reservation.

25. B) She is interested in the National Park.

26. A) Offer technical support.

27. B) Take a philosophy course.

28. D) Give the woman a ride to work.

29. C) The professor can help the student with his research.

30. D) Industrial design.

Part II. Reading Comprehension (40 points)

Section A

31. H) the way we communicate

32. D) They may undermine the credibility of scientific research.

33. J) They reduce the attractiveness of many publications.

34. C) It overemphasizes trendy topics.

35. A) Providing strict editorial standards.

36. B) They offer a more practical approach to science reporting.

37. F) They may better recognize scientific breakthroughs.

38. I) Their reporting is audience-centered.

39. G) They write with a specialized and technical vocabulary.

40. E) They appeal to readers' curiosity.

Section B

41. A) The role of peer influence in language acquisition.

42. C) An examination of two different approaches to language

acquisition.

43. C) They may have divergent learning goals.

44. A) It is more formal and prescriptive.

45. B) They all speak Mandarin.

46. D) Speaking styles are influenced by regional dialects.

47. B) There are arbitrary rules to pronunciation.

48. A) It encourages verbal interaction.

49. D) Real-life communication.

50. C) It can bring greater motivation to learners.

Section C

51. A) The challenges of mapping the ocean floor.

52. B) They help build a more complete picture of underwater

landscapes.

53. B) Exploring under the Antarctic sea ice.

54. C) Parasailing

55. D) The technology used in underwater mapping.

56. B) It can capture data on large areas quickly.

57. D) Use 3D modeling to visualize the ocean floor.

58. A) Measure currents and tides.

59. C) It allows real-time mapping and analysis.

60. B) Further study of the ocean floor can help solve the mysteries

of aquatic ecosystems.

Part III. Translation (20 points)

61. As the number of college students continues to grow in China,

some university administrators find it increasingly challenging to

accommodate the needs of this population, especially in terms of

housing and other logistical and financial issues.

随着大学生数量在中国不断增长,一些大学的管理人员发现,尤其在住房等后勤和财务方面,更难以满足这一人口的需求。

62. The increasing popularity of social media platforms and

messaging apps has led to a digital revolution in the way people

communicate, which has both positive and negative effects.

社交媒体平台和通讯应用程序的日益普及领导了人们沟通方式的数字化革命,这既有正面效应也有负面效应。

63. Most people today acknowledge that human activities are

contributing to climate change, but few agree on how best to respond to

this global challenge.

今天大多数人都承认人类的活动在促成气候变化,但是在如何最好地应对这一全球性挑战上意见并不一致。

64. With the rapid expansion of the internet and the mobile

technology market, e-commerce has become a major force in the global

economy, posing both opportunities and challenges for entrepreneurs

and consumers alike.

随着互联网和移动技术市场的迅速扩大,电子商务已成为全球经济的主要力量,对于企业家和消费者而言,既带来机会也带来挑战。

Part IV. Writing (30 points)

As technology continues to advance, more and more people are

turning to electronic devices for entertainment, and there is a growing

concern that this trend may have a negative impact on society. In your

opinion, what are the most significant consequences of this trend, and

what can be done to mitigate them?

With the proliferation of electronic devices, people are increasingly

relying on them for entertainment, which has raised concerns that this

trend may have negative implications for society. There are several

significant consequences of this trend that need to be considered.

Firstly, there is growing evidence that excessive use of electronic

devices can be harmful to mental and physical health. Studies have

shown that using these devices for prolonged periods can lead to

problems such as eyestrain, headaches, and sleep disorders. In addition,

excessive screen time has been linked to decreased attention span and

poor cognitive function, particularly in children.

Secondly, the trend towards electronic entertainment is contributing

to a decline in traditional forms of social interaction, such as face-to-face communication and group activities. This can lead to a sense of

isolation, and reduce opportunities for socialization and personal

growth.

Finally, there are concerns that the increasing use of electronic

devices is leading to a decline in creativity and imagination. Instead of

engaging in creative activities such as drawing, music, or storytelling,

people are increasingly turning to pre-packaged entertainment that

requires little mental effort or creativity.

To mitigate these negative consequences of electronic entertainment,

there are several measures that can be taken. Firstly, individuals should

be encouraged to limit their screen time, and to engage in other

activities such as exercise, socializing, and reading. Secondly, schools

and community organizations should promote activities that encourage

social interaction and creativity, such as team sports, drama, and art

projects. Finally, policymakers should consider regulations that limit

the marketing and accessibility of electronic entertainment to children,

and promote the development of innovative and educational digital

content.

In conclusion, while electronic entertainment has brought many

benefits, there are also significant downsides that should not be ignored.

By raising awareness of the risks and taking steps to mitigate them, we

can ensure that electronic devices are used in a manner that promotes

health, creativity, and social interaction.

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